The JVWR, Volume 3, No. 1
Published: November 21, 2010
The editorial team for this issue includes:
Tom Boellstorff, University of California, Irvine, USA
Celia Pearce, Georgia Tech University, USA
Dmitri Williams, University of Southern California, USA
Thomas Malaby, University of Wisconsin, Milwaukee, USA
Elizabeth Dean, RTI, USA
Tracy Tuten, East Carolina University, USA
This issue presents peer reviewed papers on research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in academia and industry.
Editor’s Note: Due to the quantity and quality of the articles submitted for this edition, there is a “The Researcher’s Toolbox, Part II” issue on February 2011.
Peer Reviewed Research Papers
Lizzy Bleumers, Kris Naessens, An Jacobs
dint u say that: Digital Discourse, Digital Natives and Gameplay
Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang
A Design Research Approach to Developing User Innovation Workshops in Second Life
Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler
Lyn Henderson, Michael Henderson, Scott Grant, Hui Huang
Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research
Peter Leong, Samuel R. H. Joseph, Rachel Boulay
Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz
Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life
Shailey Minocha, Minh Tran, Ahmad John Reeves
eLab City: A Platform for Academic Research on Virtual Worlds
Thomas P. Novak
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds
Christopher A. Paul
Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds
CarrieLynn D. Reinhard
Using Design-Based Research for Virtual Worlds Research Projects
Antonio Santos
Research Papers
Shannon Bohle
Assembled (Rush to Press Papers)
Virtual Worlds, the IRB and a User’s Bill of Rights
Jeffrey M. Stanton