Pedagogy, Education, and Innovation

The JVWR, Volume 2, No. 1

Published: April 7, 2009

The editorial team for this issue includes:

Leslie Jarmon, University of Texas at Austin, USA

Kenneth Y. T. Lim, Nanyang Technological University, Singapore

B. Stephen Carpenter, II, Texas A&M University, USA

This issue of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds. We encourage participation from a broad range of academics, researchers, educators, and educational practitioners from across the disciplinary spectrum – including, but not limited to: curriculum development, educational administration, distance education, information and knowledge management, instructional technology, e-learning, communication and education, sociology, art education, and visual culture. We strongly encourage submissions that illustrate key findings with examples and case studies; experimental research; pedagogical innovations; and best practices for the integration of virtual worlds technologies into the learning experience.

Issue Editors’ Corner

Introduction: Pedagogy, Education and Innovation in Virtual Worlds

Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II

An Ecology of Embodied Interaction: Pedagogy and homo virtualis

Leslie Jarmon

Virtual Worlds as Educational Experience: Living and Learning in Interesting Times

B. Stephen Carpenter, II

The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world

Kenneth Lim

Peer Reviewed Research Papers

Learning in a different life: Pre-service education students using an online virtual world

Chris Campbell

An integrated framework for simulation-based training on video and in a virtual world

David Chodos, Eleni Stroulia, Parisa Naeimi

Using Second Life for Problem Based Learning in computer science programming

Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins

Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students

Jackie Gerstein

Virtual Education: Teaching Media Studies in Second Life

David Kurt Herold

Canadian Border Simulation at Loyalist College

Ken Hudson, Kathryn deGast-Kennedy 

Using Second Life to Teach Operations Management

Peggy Daniels Lee

Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life

Lorri Mon

A virtual environment study in entrepreneurship education of young children

Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca

Second Life Physics : Virtual, Real or Surreal?

Renato P. dos Santos

Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction

David Thomas Schwartz

3D virtual learning in counselor education: Using Second Life in counselor skill development

Victoria Lynn Walker

A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island

Marjorie A. Zielke, Thomas Roome, Alice B. Krueger

“Think Pieces”

Games, Learning, and 21st Century Survival Skills

James Paul Gee  

Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life

Pamela G. Taylor

Interactive Online Exhibits and Demonstrations

Visualizing Atomic Orbitals Using Second Life

Andrew Stuart Lang, David Kobilnyk 

Between snapshots and avatars: using visual methodologies for fieldwork in Second Life

Paula Roush, Ming Nie, Matthew Wheeler

Research-in-brief papers

Use of a virtual world system in sports coach education for reproducing team handball movements

Antonio Lopes, Bruno Pires, Marcio Cardoso, Arnaldo Santos, Filipe Peixinho, Pedro Sequeira , Leonel Morgado, Hugo Paredes, Oleguer Camerino Foguet

Assembled (rush to press papers)

Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools

Theresa A. O’Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong