01-Jul-2020: Let’s design our future — a planning meeting of the JVWR community

A Few COVID-19 facts: Oil was selling at a negative price; ZOOM is valued at $50 billion — worth more than the largest 7 airlines combined, and the USA is indeed “great again” at the number of fatalities (over 100K)!

In light of the COVID-19 Black Swan, communities around the world are starting to design their role and future. The JVWR 2000-person strong community is doing the same. Our role was always to facilitate the exchange of novel ideas in the areas of virtual worlds research. The current situation behooves us to act.

Signing-in details to follow.

For inquiries please contact Ms. T. Shpak or email us to info@jvwresearch.org

Original call

 

The Dark Side of Virtual Worlds

The JVWR, Volume 13, No. 1

Published: March 31, 2020


Issue editors:

Angie Cox, Trident University International, Cypress, CA, USA, (Prime)

Felipe Becker Nunes, Antonio Meneghetti College, Santa Maria, RS – Brazil

Miao Feng, NORC at the University of Chicago, USA

Oskar Milik, Northwood University, Midland, MI, U.S.A

The Journal of Virtual World Research’s “The Dark Side” issue dives into some fascinating ideas about how evil is represented in the virtual worlds of digital games. This issue includes five articles elaborating on the motivations for evil acts and their outcomes, hostile competitiveness, classification of deviant leisure, how immoral acts are determined, and our ability to thwart these cruel activities in the virtual environments and games.

The name of this special issue, “The Dark Side” is purposeful. It takes a critical look at the things we consider evil within virtual worlds. These five manuscripts address the types of activities that constitute evil, the rationale and intentions for these actions, and the impacts of these malicious events.

When we started planning the “Dark Side of Virtual Worlds” issue last year, NO ONE IMAGINED that humanity would be in ONE OF ITS DARKEST times – the age of COVID-19. Consequently, and of special interest to our JVWR (Journal of Virtual Worlds Research) community, much of human activity, be it meeting your parents or kids, taking a course or learning a new skill, or hanging with friends or colleagues – is virtual.

Virtual technologies, theory and practice, are now core. Thus, our JVWR community is called upon to provide guidance, and we are required to collectively think and do.

Original call: Dark Side Special Issue


Editor-In-Chief Corner

Rising to the Challenge of Virtual in the Age of COVID-19: The Macro Framework of Three New Normals (3NN)

Yesha Y. Sivan

Issue Editors’ Corner

Editorial – The Dark Side of Virtual Worlds

Angie Marie Cox

Peer Reviewed Research Papers

Beyond Evil and Good in Online Gaming. An Analysis of Violence in ‘Overwatch’ Between Demonization and Proactive Values

Enrico Gandolfi, Francesca Antonacci

Toxic Teammates or Obscene Opponents? Influences of Cooperation and Competition on Hostility between Teammates and Opponents in an Online Game

Dave McLean, Frank Waddell, James Ivory

Destruction as Deviant Leisure in EVE Online

Kelly Bergstrom

The Griefer and the Stalker: Disruptive Actors in a Second Life Educational Community

Jean-Paul Lafayette DuQuette

Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability

Stefano Gualeni

6..10-Jan-2020, Las Vegas, USA: DreamlandXR

 

DreamlandXR combines MUSIC + TECHNOLOGY + E-SPORTS

When: 6-10 January 2020

Where: Las Vegas

DreamlandXR features four days of top-rated XR future tech events and EDM music programming on the Las Vegas Strip during CES®.

DREAMLANDXR is dedicated to driving transformative changes in the immersive technology industry that perpetuate the expansion of the medium for both developers and consumers alike.

It’s the proving ground for transformative tech such as 5G connectivity, artificial intelligence, augmented and virtual reality, smart cities, sports, robotics and more.

CES® 2020 Is the Global Stage for Innovation
CES is the largest and most influential technology event on the planet. Every major and emerging industry is represented, the entire technology ecosystem gathered together in one place to conduct business.

 

Assembled 2019

The JVWR, Volume 12, No. 3

Published: December 13, 2019


JVWR Assembled 2019 cover Vol 12 No 3

Issue editors:

Angie Cox, Trident University International, Cypress, CA, USA, (Prime)

Felipe Becker Nunes, Antonio Meneghetti College, Santa Maria, RS – Brazil

Miao Feng, NORC at the University of Chicago, USA

Jason Coley, Maria College, Albany, New York, USA

The Journal of Virtual World Research Assembled 2019 issue, presents six striking studies that spread over a plethora of subjects, all aimed to expand the Virtual World knowledge bank for the benefit of practitioners and academics alike. These studies broaden the understanding of a Virtual World user’s experience associated with presence and immersion, governance within the worlds, learning success mechanisms, as well as users’ interactions and relationships. Each of these topics provides traction in obtaining the highest advances in the application of Virtual Worlds within society.

Original call: CfP – Assembled 2019


Issue Editors’ Corner

Editorial Assembled 2019

Angie Marie Cox, Felipe Becker Nunes, Miao Feng, Jason Coley

Peer-Reviewed Research Papers


User Characteristics, Trait vs. State Immersion, and Presence in a First-Person Virtual World

Lynna J. Ausburn, Jon Martens, Charles E. Baukal, Jr., Ina Agnew, Robert Dionne, Floyd B. Ausburn


Augmented Reality Plant & Animal Cells: Design and Evaluation of an Educational Augmented Reality Application

Malek El Kouzi, Omar Bani-Taha, Victoria McArthur


Extending the self: Player-avatar relations and presence among U.S. and Chinese gamers

Zhenyang Luo, David Westerman, Jaime Banks


GaeltechVR: Measuring the Impact of an Immersive Virtual Environment to Promote Situated Identity in Irish Language Learning

Naoise Collins, Brian Vaughan, Charlie Cullen, Keith Gardner


Fast Cars and Fast Learning: Using Virtual Reality to Learn Literacy and Numeracy in Prison

Jimmy McLauchlan, Helen Farley


The Proto-Governance of Minecraft Servers

Louis Rolfes, Kathrin Passig

Dark Side Special Issue

Call for Papers & Editors

Published: 27 October 2019


Evils within virtual worlds

Evil – the intentions, motivations, forces or actions with malevolence, immorality, badness, wrongness, or harmfulness which are inflicted against humanity.  How do evil and darkness manifest themselves in virtual worlds? This is the topic of this special issue.

The Dark Side issue is for papers highlighting the interesting topic of how, why, and in what ways Augmented and Virtual Worlds are associated with so-called evil or wickedness or with dark intentions.

Authors and researchers keen on this subject are invited to submit directly to the ‘Dark Side’ issue and should do so by adding the words “submitted for the Dark Side” in the “Comments for Editor” on the 1st step of the submission process.

Possible topics include, but are not limited to:

  • Evil or dark behaviors
  • Concepts of evil
  • Immorality
  • Corruption
  • Malevolence
  • Motives
  • Intentions
  • Forces

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system – see https://jvwr.net/for-authors/ for instructions. All submissions will be peer-reviewed. Accepted papers will be published online in Volume 13, Number 1 (2020) of the Journal.

Deadlines and Timetable

November 15, 2019: Authors submit full papers
December 20, 2019: Editors final decision
January 25, 2020: Authors submit final revision
February 25, 2020: Camera-ready
March 2020: Publication

Login and submit here.

Editors

The JVWR (the Journal for Virtual Worlds Research) is also looking for 1-3 co-editors (you can join as a group) to lead the Dark Side issue (2020) due for publication in 2020 Q1.

The issue editors role includes assigning reviews, supporting the publication process, and communication throughout.

If you have an interest and background in this area please send your CV and supporting documents to info@jvwresearch.org

Based on 10-15 submissions you will:

  • Review and decide on full papers.
  • Coordinate with reviewers.
  • Use our publication system and tools— extensively (be also versed with Google docs, Skype, Zoom, and other current tools.)
  • Be a deadline-targeted & an organized person.
  • Get academic credit as an editor.

 

Call for Reviewers

Published: 10 October 2019

Last updated: 22 October 2019

The JVWR is growing!

Due to the increasing volume of submissions to the journal, the JVWR is looking for reviewers to help the editorial team select the best academic papers for publication. We are seeking scholars interested in serving together with our volunteer editorial team.

As a reviewer, you will be asked by the issue editors to review papers and provide constructive feedback about the merits of submissions in terms of quality and contribution to the field.

The JVWR expects to receive reviews in a timely*, collegial manner, with a high level of expertise, objectivity, and insightful evaluation of the manuscripts.

Note our Double-Open policy.

Interested in becoming a reviewer?

You’ll have to be a registered member. Please register (see on the right menu) and fill in the required information.

Send an email until December 31, 2019, to info@jvwresearch.org, including your professional resume, academic editing experience, along with a 1-2 paragraph cover letter stating your interest in the Virtual Worlds domain.

Upon the Journal’s Editor in Chief’s decision, you will be notified of receiving the reviewer’s rights. Editors will be able now to contact you directly, based on your interests and experience.

* We request a YES or NO response as soon as possible, answering editors’ email whether you ACCEPT or DECLINE the request. If you cannot review due to time conflicts or other preoccupations, simply reply with No. No questions asked; no explanations needed. Failure to respond may cause removal from our reviewers’ list.

The benefits of being a JVWR reviewer:

  • A step for becoming a future author
  • A critical step for becoming an issue editor
  • Enjoy our Double-Open review policy – it’s a good opportunity to meet colleagues and fellow authors. See details.
  • Help the Editorial Team select high-quality academic papers for publication, thus ensuring the continuation of JVWR’s excellent reputation in the field.
  • The reviewer’s rating enables editors to select the best, quick, accurate, and knowledgeable reviewers. No one else sees this rating.
  • Get on our “Recognized Reviewers” list. See the list.
  • Receive the JVWR special appreciation certificate.

Read more

Things get better when you get involved!

11-Nov-2019, Tel Aviv, Israel: AWE Tel Aviv

Published: September 24, 2019

Updated: October 22, 2019

Augmented World Expo (AWE)

Including AI, CV, BCI, Machine Learning

Agenda (subject to changes)

Morning – Main Stage

  • Overview of the AR+VR market by the world’s top experts
  • Vision talks by tech giants
  • Fortune 1000 corporations share ROI studies
  • Investors panel explores the global opportunities in the market

Afternoon – Developer and Creator Tracks

  • Sessions to help developers and a technical audience get up to speed on the latest tools and techniques for developing in AR+VR by the world’s leading companies and experts.
  • Talks and tutorials from creators about UX and creativity in XR

Exhibit Hall – All Day

  • Starting at 10am , the exhibit hall will be open to explore demos from dozens of startups and corporations showcasing the latest hardware, tools, and applications for AR and VR.

Afternoon – B2B Deal Making, Pitches

  • In the afternoon the startup pitches competition will take the stage
  • B2B meetings between startups and investors and corporations to help raise funding, partnerships and talent acquisition.

When:
November 11, 2019

Where:
Intercontinental David Hotel, Tel Aviv

What:

Spatial computing is about to explode. AWE is its epicenter. Hear from industry leaders sharing real-life use cases, solving major technical challenges, bringing AR/VR into every vertical such as industrial, healthcare, gaming and entertainment, architecture and construction, training and education, and working on the cutting edge of AR/VR development. Don’t miss the chance to experience the greatest disruptive technology since the Internet.

Registration