Author: Super User

Futures

The JVWR, Volume 8, No. 2

Published: November 5, 2015


Issue editor:

Yesha Sivan, Coller Institute of Venture, Tel Aviv University, Israel; School of Design, Hong Kong Polytechnic University, HK.

This issue presents six papers each reflecting on one angle to the future of virtual worlds: Four concrete views relating to bots, head mounted displays (HMD), neuroscience and meditation, and eSports; as well as two theoretical views relating to the focus of virtual worlds research and looking at virtual worlds as a mediator between “technology trends” and the “digital transformation of society and business.”

From the 2015 point of view: The virtual is becoming the real and the real is becoming the virtual.

Original Call: CfP: Futures


Editor in Chief Corner

Toward the Futures of Real AND Virtual Worlds Yesha Y. Sivan

Essays

Three Real Futures for Virtual Worlds

Tom Boellstorff

Is a Technological Singularity Near Also for Bots in MMOGs?

Stefano De Paoli

Conceptualizing Factors of Adoption for Head Mounted Displays: Toward an Integrated Multi-Perspective Framework

Ibrahim Halil Yucel, Robert Anthony Edgell

Being There: Implications of Neuroscience and Meditation for Self-Presence in Virtual Worlds

Carrie Heeter, Marcel Allbritton

The eSports Trojan Horse: Twitch and Streaming Futures

Benjamin Burroughs, Paul Rama

The Metaverse as Mediator between Technology, Trends, and the Digital Transformation of Society and Business

Sven-Volker Rehm, Lakshmi Goel, Mattia Crespi

3D3C Book 2016

Update: Book published in 2016.

Update: The book will be published in 2016.

Click for Springer page & details.

Call for book chapters

Handbook on 3D3C Virtual Worlds:
Applications, Technologies and Policies
for Three Dimensional Systems for Community, Creation and Commerce

Editor: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd.

Publisher: Springer-Verlag, Germany

Introduction:

The field of virtual worlds / Augmented Reality / 3D / etc. is vast, interconnected and expanding. In that respect “3D3C Worlds” is defined as a combination of four factors:

  • 3D stands for the three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like;
  • Community as in a collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds;
  • Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement;
    Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.)

Objective of the Book:

  • Become the official “handbook” on 3D3C Virtual Worlds
  • Highlight and enhance some earlier work conducted for the Journal
  • Further advance and augment the field with “topical reviews”

A “topical review” means a review of a corpus of knowledge of one aspect of the field. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors.

Topics we already have chapters on:

  • Collaboration >> Virtual Worlds as Innovative Collaboration Media for Distributed Work
  • Taxation >> Taxation of Virtual World Economies: An Empirical Review
  • Medical >> Overview: Virtual Reality in Medicine
  • Education >> An Exploratory Research Agenda for 3-D Virtual Worlds as Collaborative Learning Ecosystems: Extracting Evidences from Literature
  • Art >> 1993-2013: A Survey of Two Decades of Artistic Works using Computational Ecosystems
  • Geography >> An Aspatial Economics? The Economic Geography
  • of Virtual WorldsCreativity >> Fostering Team Creativity in Virtual Worlds
  • Money >> Virtual Currencies, Micropayments and Fiat Money: Where Are We Coming From and Where Does the Industry Stand?
  • Legal >> Privacy, Law, and Virtual Worlds
  • Multilinguality >> Multilingual issues in virtual worlds: a general review
  • Money >> Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering
  • Collaboration >> Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration

Topics of interest that we are looking for include, but are not limited to:

  • Case studies
  • Augmented Reality
  • 3D Printing
  • Commerce / business
  • History
  • Security
  • Design
  • Military
  • Users
  • Standards
  • Social behaviors
  • Gender
  • Cases of projects, constellations, and “islands” — Could be visual depiction (as the book will be in color)
  • Cases of firms, and business endeavors
  • Impact on special audiences for virtual worlds
  • Technical review of research trends in the field (metrics)
  • Measurements and evolution of usage in virtual worlds.
  • Defense Related Virtual worlds
  • Devices for virtual life
  • Mobility

How to submit:

The final chapter length should be 15-25 pages in the Springer format. Initially please email your 2-3 page chapter proposals including:

  • Chapter title
  • uthor names, current affiliation, and email addresses
  • Short author/s bio
  • Chapter intent / purpose / abstract
  • Chapter structure outline
  • List some key publication(s) on which your chapter will be based

Editorial process: All accepted chapters will undergo a rigorous peer-review process.
Email submissions to [email protected].

Dates:

Authors are encouraged to send proposals as early as possible to get a quick response.

March 28, 2014: Book chapter proposal submission deadline.
April 30, 2014: Notification of chapter proposal acceptance.
July 30, 2014: Full chapter submission.
September 15, 2014: Peer-review results returned.
October 15, 2014: Camera-ready chapter submission.
Q1 2016: Planned publication.

Assembled 2015

The JVWR, Volume 8, No. 1

Published: March 6, 2015


The editorial team for this issue includes:

Stephanie Blackmon, University of Oklahoma, Norman, OK, USA

Patricia Anderson, East Carolina University. Greenville, NC, USA

Virtual worlds hold a tremendous amount of potential for research, education, and interaction. While the literature available on virtual worlds has increased over the years, there are still unexplored arenas as well as areas that require further conversation and investigation. Some of us are continuing to develop our avatars and hone our skills in virtual worlds, while  others are finding new ways to leverage the openness of these environments via unexplored opportunities within the virtual world.

This Assembled 2015 issue contains selected peer-reviewed articles that start, and in some cases continue, discussions about the vastness and versatility of virtual worlds.

Original Call: CfP: General Call for Papers


Editor in Chief Corner

Possible Futures

Yesha Y. Sivan

Peer Reviewed Research Papers

Alexandria – A Virtual Repository of Knowledge

Joseph Michael Graham, Eva Comaroski

From Voxel Vistas: Place-Making in Minecraft

Tyler Quiring

Lessons from Recruiting Second Life Users with Chronic Medical Conditions: Applications for Health Communications

Jodi Swicegood, Saira Haque

Professors and Virtual World Professionalism: A Qualitative Study

Stephanie J Blackmon

The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)

Thomas Photiadis, Nicos Souleles

Gaming Experience and Spatial Learning in a Virtual Morris Water Maze

Suzanne de Castell, Jennifer Jenson, Hector Larios

Lantern – part 2

The JVWR, Volume 7, No. 3

Published: July 27, 2014


The editorial team for this issue includes:

Yesha Sivan, Metaverse-Labs Ltd, Tel Aviv-Yaffo Academic College, Israel

Abhishek Kathuria, The University of Hong Kong

David Gefen, Drexel University, Philadelphia, PA, USA

Maged Kamel Boulos, University of Plymouth, Devon, UK

In this issue, we take a review lantern and shed some light on some of this field’s aspects. Clearly, we do not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.

The third thematic issue of JVWR 7th year (2014) focuses on a literature review of 3D3C worlds according to specific topics such as Law, Taxation, Medical, Education, Money and more. The Lantern issue is published in two parts: Part 1 on Q1/2014 & Part 2 on Q3/2014.

Original Call: CfP: 3D3C Virtual Worlds – Topical Lantern Review


Issue Editors’ Corner

Taking a Broader View by Looking DeeperYesha Y. Sivan 

Yesha Y. Sivan 

Peer Reviewed Research Papers

Virtual Worlds Enabling Distributed Collaboration

Marko Hakonen, Petra M. Bosch-Sijtsema 

Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming from and Where Does the Industry Stand?

Ruy Alberto Valdes-Benavides, Paula Lourdes Hernandez-Verme

Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems

António Correia, Fernando Cassola, Diogo Azevedo, André Pinheiro, Leonel Morgado, Paulo Martins, Benjamim Fonseca, Hugo Paredes

Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds

Rui Filipe Antunes, Frederic Fol Leymarie, William Latham

Fostering Team Creativity in Virtual Worlds

Pekka Alahuhta, Emma Nordbäck, Anu Sivunen, Teemu Surakka

Finding Healthcare Support in Online Communities: An Exploration of the Evolution and Efficacy of Virtual Support Groups

Donna Z. Davis, Willemien Calitz

Assembled 2014

The JVWR, Volume 7, No. 2

Published: May 31, 2014


The editorial team for this issue includes:

Samuel Cruz-Lara – LORIA (UMR 7503) CNRS – INRIA, Université de Lorraine, France

Sue Gregory – University of New England, Australia

Suely Fragoso – Federal University of Rio Grande do Sul, Brazil

Urs-Vito Albrecht – Braunschweig University & Hannover Medical School, Germany

Christopher Lueg – University of Tasmania, Australia

The six papers in this issue demonstrate some of JVWR goals. They are pushing our thinking about both the virtual and the real, they are presenting “new” academic science that go beyond the trivial, and they are taking a stand about the world. We encourage authors to follow the diverse models presented here.

Original Call: CFP: General Call for Papers


Editor-In-Chief Corner

Impacting the Real Future via the Virtual Present

Yesha Y Sivan

Peer Reviewed Research Papers

Distributed Immersive Participation as Crowd-Sensing in Culture Events

Theo Kanter, Rahim Rahmani, Jamie Walters, Willmar Sauter

A Multi-faceted Approach to Anonymity Online: Examining the Relations between Anonymity and Antisocial Behavior

Rebecca Chui

Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration

Austin Tate, Jeffrey T Hansberger, Stephen Potter, Gerhard Wickler

Virtually Friends: An Exploration of Friendship Claims and Expectations in Immersive Virtual Worlds

Brooke Foucault Welles, Tommy Rousse, Nick Merrill, Noshir Contractor

Using 3D Virtual Standardized Patients to Teach Motivational Interviewing

Margaret Czart

White Man’s Virtual World: A Systematic Content Analysis of Gender and Race in Massively Multiplayer Online Games

T. Franklin Waddell, James D. Ivory, Rommelyn Conde, Courtney Long, Rachel McDonnell

Lantern – part 1

The JVWR, Volume 7, No. 1

Published: January 28, 2014


The editorial team for this issue includes:

Yesha Sivan, Metaverse-Labs Ltd, Tel Aviv-Yaffo Academic College, Israel

Abhishek Kathuria, The University of Hong Kong

David Gefen, Drexel University, Philadelphia, PA, USA

Maged Kamel Boulos, University of Plymouth, Devon, UK

In this issue, we take a review lantern and shed some light on some of this field’s aspects. Clearly, we do not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.

The first thematic issue of JVWR 7th year (2014) focuses on a literature review of 3D3C worlds according to specific topics such as Law, Taxation, Medical, Education, Money and more. The Lantern issue is published in two parts: Part 1 on Q1/2014 & Part 2 on Q3/2014.

Original Call: CfP: 3D3C Virtual Worlds – Topical Lantern Review


Issue Editors’ Corner

Taking a Broader View by Looking Deeper

Yesha Y Sivan 

Peer Reviewed Research Papers

Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction

Dennis Beck, Ross Perkins

The Aspatial Economics of Virtual Worlds

Edward Heath Robinson

Privacy in Virtual Worlds: A US Perspective

Jeannie Pridmore, John Overocker

Overview: Virtual Reality in Medicine

Claudio Pensieri, Maddalena Pennacchini

Taxation of Virtual World Economies: A Review of the Current Status

Jamie S. Switzer, Ralph V. Switzer 

Linguistic and Multilingual Issues in Virtual Worlds and Serious Games: A General Review

Samuel Cruz-Lara, Alexandre Denis, Nadia Bellalem

Via the Looking Glass: JVWR ICIS2013 Workshop

15 Dec. 2013 13:00-18:00
Milan, Italy. (Location: Bocconi University)

JVWR ICIS2013 Event: Via the Looking Glass

If you attended and wish to download a presentation (PDF),
please email request for password to [email protected].

  • Date: Sunday 15-Dec-2013.
  • Time: 13:00-18:00
  • Location: Bocconi University, Milan, Italy. Velodromo building, 2nd floor, room N22

Live Demo of Google Glass, Oculus Rift & Reflection on 3D3C Worlds

Agenda

13:00-14:00 Gathering + Lunch

Getting to know each other.

14:00-14:30 Intro to Google Glass + Demo + Q&A

David Zakariaie, Google Glass Explorer. LA, CA; USA

14:30-15:00 Intro to Oculus Rift + Demo + Q&A

Yesha Sivan, Tel Aviv; Israel

15:00-15:15 Break

 

 

 

Agenda:

13:00-14:00 Gathering + Lunch
Getting to know each other.

14:00-14:30 Intro to Google Glass + Demo + Q&A
David Zakariaie, Google Glass Explorer. LA, CA; USA

14:30-15:00 Intro to Oculus Rift + Demo + Q&A
Yesha Sivan, Tel Aviv; Israel

15:00-15:15 Break

15:15-16:30 Invited talks
based on CfP: 3D3C Virtual Worlds – Topical Lantern Review

16:30-17:00 Lightning Talks
Quick papers and budding research

17:00-17:30 Editors’ perspective: Advancing Research – Springer / JVWR
David Gefen, Yesha Sivan

Abstracts:

13:00-14:00
Gathering + Lunch

14:00-14:30
Intro to Google Glass + Demo + Q&A

David Zakariaie, Google Glass Explorer. LA, CA; USA
In this presentation David who is one of the explorers in the Google Glass Explorer program will give us an overview of the Glass itself and its ecosystem:

•    Components of Glass
•    GDK (Glass Development Kit) and Mirror Api’s
•    Special Considerations (Privacy, Battery Life, Radiation)
•    Core Capabilities
•    Sample Application

14:30-15:00
Intro to Oculus Rift + Demo + Q&A

Yesha Sivan, JVWR Managing Editor, Metaverse-Labs Inc. & Tel Aviv-Yaffo Academic College, Israel

www.dryesha.com

•    Components of Rift
•    SDK (Development Kit)
•    Special Considerations (TBD)
•    Core Capabilities
•    Sample Applications

A special demonstration by Mr. Guglielmo De Gregori from VIGAMUS Foundation, The Video Game Museum of Rome.

15:00-15:15
Break

15:15-16:30
Invited sessions: Presentations

Based on JVWR issue CfP: 3D3C Virtual Worlds – Topical Lantern Review

•  Privacy in Virtual Worlds
Jeannie Pridmore*, Ph.D., Univeristy of West Georgia
John Overocker, Esq.*, Private Law Firm Carrollton, Georgia

•   Virtual Worlds from a Neuroscience Perspective: Research  Results and Directions for Future Studies

Thomas Fischer, University of Applied Sciences Upper Austria

René Riedl*, University of Applied Sciences Upper Austria; University of Linz

•   Virtual Currencies, Micropayments and Fiat Money: Where Are We Coming From and Where Does the Industry Stand?
Ruy Alberto Valdes-Benavides*, University of Guanajuato, Mexico
Paula Lourdes Hernandez-Verme*, University of Guanajuato, Mexico

•   Taxation of Virtual World Economies: An Empirical Review
Jamie S. Switzer*, Colorado State University, USA

Ralph V. Switzer*, Colorado State University, USA

16:30-17:00
Invited sessions: Lightning Talks

•   Linguistic and Multilingual Issues in Virtual Worlds and Serious Games: a General Review
Samuel Cruz-Lara*, LORIA (UMR 7503) University of Lorraine, France

Alexandre Denis, LORIA (UMR 7503) University of Lorraine, France

Nadia Bellalem, LORIA (UMR 7503) University of Lorraine, France

•   Finding Virtual Support: An Exploration of the Evolution and Efficacy of Healthcare Support Groups From the Physical to the Virtual World

Donna Z. Davis*, University of Oregon, USA

Willemien Calitz, University of Oregon, USA

•  Two Decades of Artistic Works Using Computational Ecosystems

Rui Filipe Antunes*, Goldsmiths, University of London, UK

Frederic Fol Leymarie*, Goldsmiths, University of London, UK

*Presenting authors

— 2nd Round Deadline passed —
If you wish to present a poster and a short lightning talk about your work. The purpose of the lightning talk is to get to know each other, and give light to budding research.

Dates for Second Round:

15-Sep-2013: Poster & Lightning talk submission.
23-Sep-2013: Decision to submitter.
Send proposals to tzafnat.shpak AT jvwresearch.org

17:00-17:30
Editors’ perspective: Advancing Research – Springer / JVWR

•  David Gefen, MIS Prof. at Drexel

 

David Gefen (gefend AT drexel.edu) is a Professor of MIS at Drexel University, Philadelphia USA, where he teaches IS Outsourcing, Strategic Management of Information Systems, Database Analysis and Design, VB.NET programming, SAS and data-mining, and research methodologies. David has authored some of the most cited papers in MIS about trust and about gender in the context of IS adoption, outsourcing, and online markets. He received his Ph.D. in CIS from Georgia State University and a M.Sc. in MIS from Tel-Aviv University. Before becoming an academic David was a chief programmer and systems analyst, and then senior manager of a large logistics information system.  His research findings have been published in some of the leading journals, including MISQ, ISR, IEEE TEM, JMIS, Omega, and JAIS. David is an author of a textbook on Advanced VB.NET Programming Web and Desktop Applications in ADO.NET and ASP.NET in 2004 and a book on the Art of IS Outsourcing in 2011. David is currently a senior editor in MISQ, the leading academic journal in the Management Information Systems discipline, as was previously a senior editor with JMIS and DATABASE.

•  Christian Rauscher, Editor, Business, Operations Research & Information Systems. Springer Heidelberg, Germany

 

•  Yesha Sivan, JVWR Managing Editor, Metaverse-Labs Inc. & Tel Aviv-Yaffo Academic College, Israel

 

 

Request password from [email protected] to download a presentation (PDF).

Legal and Governance Challenges

The JVWR, Volume 6, No. 3

Published: September 18, 2013


The editorial team for this issue includes:

Melissa de Zwart, University of Adelaide, Australia

Dan Hunter, QUT Law School, Australia

Greg Lastowka, Rutgers University, USA

The articles in this issue “Legal and Governance Challenges” reflect a range of voices in virtual world scholarship and we hope that they inspire, provoke and facilitate a range of responses. In this way we can further the work begun a decade ago by a handful of brave (and reckless) scholars, who can now proudly label their work as “scholarship of virtual worlds”. We look forward to continuing the conversation in-world, online and even face to face.

Original Call: CFP: Law and Virtual Worlds


Managing Editor Corner

What Should Atomic and BITonic Learn from Each Other?

Yesha Sivan

Issue Editors’ Corner

Editorial

Melissa de Zwart, Dan Hunter, Greg Lastowka

Peer Reviewed Research Papers

Authorship in Virtual Worlds: Author’s Death to Rights Revival?

Sergio Roncallo-Dow, Enrique Uribe-Jongbloed, Kim Barker, Tobias M Scholz

Evaluating Consent and Legitimacy Amongst Shifting Community Norms: an EVE Online Case Study

Nicolas Suzor, Darryl Woodford

The Iron Law

William Sims Bainbridge

Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering

Michael P. Bombace

Dutch Supreme Court 2012: Virtual theft ruling a one-off or first in a series?

Arno R. Lodder

Magic Modders: Alter Art, Ambiguity, and the Ethics of Prosumption

Aaron Trammell

Arts

The JVWR, Volume 6, No. 2

Published: June 23, 2013


The editorial team for this issue includes:

Celeste Lovette Guichard, Savannah College of Art and Design

Laura Salciuviene, Lancaster University Management School, UK

Gary Hardee, University of Texas at Dallas, TX, USA

An important single thread runs through this issue: the exploration of artistic “process”. The importance of process in various instantiations to all of these articles renders this issue more specifically about “ars” in the Latin sense — ars being a skill or a craft that usually, but certainly not always, results in an artistic object. As Elbert Hubbard, the founder of the Arts and Crafts community of Roycroft, said, “Art is not a thing, it is a way” — it is the “way” of art in virtual worlds that we invite you to read about in the following pages.

Original Call: CfP: Arts


Managing Editor Corner

Achieving Arete: Being the Best You Can Be

Yesha Y. Sivan

Issue Editors’ Corner

Introduction: Arts in Virtual Worlds

Celeste Lovette Guichard

Peer Reviewed Research Papers

Art Medium Too: Avatar, Art, and Assemblages

Christine Liao

Kromosomer – an Experience in Shared Creative Work and Expression

Heidi Dahlsveen, Catarina Carneiro de Sousa

Museum Discovery Institute: Girls Designing in Cyberspace

Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford

Ten Possible States in the Age of 3D3C Art: The Contil Case

Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi

Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production

CarrieLynn D. Reinhard, Pooky Amsterdam

Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities

Marco Lüthy, Jean-Julien Aucouturier

The Metaverse Assembled (2013)

The JVWR, Volume 6, No. 1

Published: April 29, 2013


The editorial team for this issue includes:

Leonel Morgado, INESC TEC (formerly INESC Porto), UTAD – University of Trás-os-Montes Alto Douro
Nelson Zagalo, University of Minho, Portugal

In this issue, you will find selected papers from Slactions 2012 as well as other papers from 2012.

Papers about: Language Learning Anxiety, Management Practice in virtual worlds (AKA vManagement), Weight Management for Young People, The Effect of Group Influence on Individual Choices (recap of the Asch’s 1951 experiment), Technical setup of OpenSimulator, and Virtual Archaeology.

Original Call: CFP: General Call for Papers


Managing Editor Corner

Welcome to the First Issue of 2013

Yesha Y. Sivan

Research Papers

Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety

Scott John Grant, Hui Huang, Sarah E. Pasfield-Neofitou

vManagement: Initial Exploration of Management Practice

Susan Wurtz, Dale Cyphert, Leslie K. Duclos

Virtual Worlds as a Tool to Facilitate Weight Management for Young People

Michael James Taylor, Dave Taylor, Myutan Kulendran, Paul Gately, Ara Darzi

Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment

Rebecca Rayburn-Reeves, Jennifer Wu, Sara Wilson, Beth Kraemer, and Philipp Kraemer

Architecting Scalable Academic Virtual World Grids: A Case Utilizing OpenSimulator

Charles J. Lesko, Yolanda A. Hollingsworth

Virtual Archaeology in Second Life and OpenSimulator

Luís Miguel Sequeira, Leonel Morgado