Author: Tzafnat Shpak

Call for Editors

Editors for themed issues

Published: July 9, 2018


The JVWR (Journal of Virtual Worlds Research) is looking for a Prime Editor and optional 1-3 co-editors (you can join as a group) to lead a special issue.

Issue editors take full charge of one issue. They craft the call (CfP = Call for Papers), share it, solicit the papers, manage the review process, supervise the final publications, and distribute the news about the release – all using our internal state of the art publishing process.

If you have an interest and background in a specific Virtual World sub-field, as well as experience in academic editing, please send us your suggestion for a topical issue.

You will:

  • Develop a detailed call.
  • Review and decide on abstracts and full papers.
  • Coordinate with reviewers.
  • Use our publication system — extensively (be also versed with Google docs, Skype, Zoom, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as a single editor or add one or more co-editors.
  • Able to write a short intro including your view/vision/insight on the field.
  • Get the academic credit as an editor.

Read more about becoming JVWR editors on our website for issue editors page.

Motivation and Scope

The JVWR seeks to develop a special issue dedicated to an exploration of one topic as an umbrella concept of research with relations to virtual worlds.

Suggested topics may include but are not limited to the following concepts:

  • Mind
  • Autism
  • New ways of teaching
  • Psychology
  • 3D Printing
  • Simulations
  • Hardware
  • VR/AR
  • AI
  • and more…

Please reply to [email protected] with an academic CV and a cover letter listing your target subject and publishing and editing experience.

If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.

Further Information

The Journal of Virtual Worlds Research (#TheJVWR) (https://jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds research.

Subscribe to receive announcements about new calls and issues.

For additional information about the journal, please contact: [email protected]

  • See past issues on our website’s special All Issues View page.
  • We welcome you to join our Facebook.
  • Follow us @theJVWR on Twitter
  • Subscribe to JVWR mailing list (top left of https://jvwr.net)

Call for Editors – A Special Issue on “Real Virtual Relationships”

Call for editors and papers

Published: January 2, 2017


We are looking for a prime guest editor (with potentially one or two co-editors) to manage the process for 2017, Q2. This is a great opportunity to influence the state of our field.

You will need to:

  • Be passionate about advancing research in the field
  • Issue a Call for Papers
  • Coordinate the reviewers of candidate papers.
  • Use our publication system — extensively. (Be versed also with Google docs, Skype, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as a single editor or add co-editors.
  • Able to write a short intro including your view/vision/insight on the topic.
  • Get the academic credit as an editor.
  • Choose / design the cover 🙂 (see above draft)

Please reply by Jan 31, 2017 to [email protected] with an academic CV and a cover letter listing your publishing and editing experience.

If you have colleagues who may be interested in becoming an editor or a co-editor, please feel free to forward this call further.

Final decision about the editor will be made by end of February 2017 or earlier based on the information we get.

For more details about editors’ role and requirements see JVWR site –> About JVWR –> For Issue Editors.
Publication is planned for Q2 of 2017.

We are looking for research papers on this topic.

If you have a paper around this topic, please consider submitting it. More details about how can be found on our page For Authors. Potential authors are invited to think about the subject. An official call (CfP) will be placed by the issue editor(s), once selected.

Further Information:

The Journal of Virtual Worlds Research (https://jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds’ research. The field of virtual worlds’ research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

For any further inquiry regarding this call, please contact: tzafnat.shpak AT jvwresearch DOT org

We are looking forward to your proposals for an intriguing new issue,

Prof. Yesha Y. Sivan
Editor-In-Chief

#JVWRThe Journal of Virtual Worlds Research
www.jvwr.net

2nd CfP: Editors for Hardware Special Issue

2nd Call for Editors:
Real Virtual Hardware

We are looking for a Prime Editor and 1-2 co-editors (you can join as a group) to lead this “Real Virtual Hardware” issue due to be published 2015Q3. If you have an interest and background in the field, as well as experience in academic editing, please send us your CV and a cover letter explaining why you are the perfect person to the task. Email the lot to [email protected].

These days’ news is all about technology: Apple Watch; Samsung’s Gear VR headset for smartphones; Oculus Rift acquisition by Facebook; and more. This period is therefore a timely occasion to examine the importance of Virtual Reality hardware and its current and future presence in the market.

Virtual worlds are now being augmented with hardware that includes:

We are looking for research papers on and not limited to:

  • •    Description of current and new hardware
  • •    Research on new interfaces
  • •    New market analyses that stem from new hardware
  • •    Users perception & insights
  • •    Market impacts
  • •    …
  • •    …
  • •    And more

Final decision about the editor will be made by end of October or earlier based on the information we get.

For more details about editors’ role and requirements see JVWR site –> About JVWR –> For Editors
Publication is planned for Q3 of 2015.
Potential authors are invited to think about these subjects. An official call will be placed by the issue editor, once selected.

Further Information:

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds’ research. The field of virtual worlds’ research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

For any further inquiry regarding this call, please contact: tzafnat.shpak AT jvwresearch DOT org

  • Past issues are available on our website’s special All Issues view page.

We are looking forward to your proposals for an intriguing new issue,

Prof. Yesha Y. Sivan                  Tzafnat Shpak
Editor In-Chief                            Coordinating Editor

#JVWRThe Journal of Virtual Worlds Research
http://jvwresearch.org

CfP: 3D3C Virtual Worlds – Topical Lantern Review

Call for papers

Published: March 22, 2013


Versions:

  • 07 March 2013: Save the date & a preliminary call.
  • 22 March 2013: First call. Added editors, updated name.
  • 05 May 2013: Second call.
  • 09 May 2013: Split issue call and the event call.

Deadlines and Timeline

  • March 23, 2013 – Call published
  • May 19, 2013 – Authors submit proposed extended abstract or initial papers
  • June 3, 2013 – Editors make decisions about proposals
  • August 4, 2013 – Authors submit the full paper
  • September 2, 2013 – Editors return review reports and initial decisions
  • September 29, 2013 – Authors submit the revised papers
  • November 3, 2013 – Editors return final comments and decisions
  • December 15, 2013 – ICIS JVWR workshop (Milan, Italy)
  • January 12, 2014 – Authors final submit, based on comments, directly to JVWR coordinator
  • February 16, 2014 – Publication: Q1 2014

Editors

Yesha Y. Sivan, Metaverse-Labs and The Academic College of Tel-Aviv Yaffo School of Management and Economics, Israel.

Maged N. Kamel Boulos, University of Plymouth’s Health Informatics, Devon, UK.

David Gefen, Drexel University’s LeBow College of Business, Philadelphia, PA, USA.

Abhishek Kathuria, Hong Kong University’s School of Business, Hong Kong, China.

* Lantern – see at the end of this call why we chose this image.

Motivation and Scope

The first thematic issue of our 7th year (next year) will focus on a literature review of 3D3C worlds according to specific topics. The issue will connect with our JVWR workshop in Milan, Italy, on December, 15 (as part of AIS ICIS 2013). (Submitted papers for this issue will also be invited to submit an extended chapter for  the 3D3C Handbook, to be published by Springer in 2014.)

For this issue, “topical review” means a review of corpus of knowledge on one aspect of virtual worlds. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors.

For this issue, “3D3C Worlds” is defined as a combination of four factors:

  • 3D as in the three-dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like;
  • Community as in the collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds;
  • Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement;
  • Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.)

The issue will include three sections: Applications, Technologies, and Policies, each includes several papers:

  • Applications: Medical, Commerce, Defense etc.
  • Technologies: 3D, AR, Money, etc.
  • Policies: Standards, Privacy, Taxation, Legal, etc.

We have initial submissions in the following topics:

  • Collaboration
  • Medicine
  • Learning
  • ART
  • Taxation

Possible topics include, but are not limited to:

Applications

  • Defense-related virtual worlds
  • Relations and Love and virtual worlds
  • Ambient Life
  • Music and virtual worlds
  • Virtual Worlds for Sales

Technologies

  • The state of GPU
  • Measuring virtual worlds
  • Sensors
  • Robotics
  • Virtual Worlds and mobile
  • Virtual worlds and the web  (HTML5)
  • 3D Printing

Policies

  • Economics and Virtual Worlds
  • Privacy
  • Avatar rights
  • Legal rights
  • Standards (open vs. close)

Submission Instructions

Interested authors should submit a two-page extended abstract by the deadline indicated below. Authors will then be invited to submit original scholarly papers of up to 7500 words including footnotes, references, and appendices. All submissions (abstracts and papers) should be made via the JVWR publishing system (see www.jvwresearch.org > About JVWR > For Authors). All submissions will be reviewed under our double open policy http://jvwresearch.org/index.php/2011-07-30-02-51-41/for-authors.

Accepted papers will be published in Volume 7, Number 2 (2014) of the Journal (subject to change).

Questions? email us to: info AT jvwresearch DOT org

More about JVWR

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. JVWR welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines. The JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Connection with 2013 International Conference on Information Systems (ICIS 2013)

Authors with accepted and conditional accepted papers will be invited to the JVWR yearly workshop at ICIS 2013 in Milan Italy where we will meet with the editors, fellow authors, and other JVWR community members.

p.s. Why Lantern?

The field of virtual worlds is vast, interconnected and expanding. In this issue, we take a review lantern and shed some light on some of the fields’ sides. Clearly, we will not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.

CfP: Editors for V2R Hardware Special Issue

Call for Editors: Virtual2Real Hardware (Glass, Rift, Leap and more)

The recent (Mar-2014) $2B value of Oculus Rift acquisition by Facebook has moved the importance of Virtual Reality hardware way forward to the market.

 

V2Rhardware cover
Virtual worlds are now being augmented with hardware such as:

Papers’ Topics May Include:

  • Description of current and new hardware
  • Research on new interfaces
  • New market analysis that stems from new hardware
  • User perception
  • Market impacts
  • And more…

We are looking for a prime editor and 1-2 co-editors for this V2RHardware issue. If you have an interest and background in the field as well as experience in academic editing, please let us know by sending your CV and a cover letter to [email protected].

Final decision about the editors will be made by end of April 2014 or earlier based on the information we get. Act soon.

For more details about editors’ role and requirements see JVWR site –> About JVWR –> For Issue Editors.
Publication is planned for Q1-2 of 2015.
With a potential conference on the Virtual2Real Hardware on Q4/ 2014.

Current authors, who have already submitted relevant papers, will be notified after editors have been appointed.
New authors are invited to think about the issue and wait for the official call.

 

V2RHardware original email

Further Information

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. The field of virtual worlds research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

For any information regarding this call, please contact JVWR coordinating editor, Ms. Tzafnat Shpak:
tzafnat.shpak AT jvwresearch DOT org

Note also the following:

Check our web site’s special page on events for updates in our field.
Review past issues on our website’s special all issues cover view page.
We welcome you to join our Facebook page theJVWR
Follow us @theJVWR on Twitter
And/or subscribe to our mailing list (on the top left of http://www.jvwreserach.org).

We are looking forward to hearing from you soon.

Tzafnat Shpak
Coordinating Editor
 
Prof. Yesha Y. Sivan
Editor In Chief
TheJVWR – The Journal of Virtual Worlds Research
http://jvwresearch.org