The Researcher’s Toolbox – Part 1

The JVWR, Volume 3, No. 1

Published: November 21, 2010


The editorial team for this issue includes:

Tom Boellstorff, University of California, Irvine, USA

Celia Pearce, Georgia Tech University, USA

Dmitri Williams, University of Southern California, USA

Thomas Malaby, University of Wisconsin, Milwaukee, USA

Elizabeth Dean, RTI, USA

Tracy Tuten, East Carolina University, USA

This issue presents peer reviewed papers on research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in academia and industry.

Editor’s Note: Due to the quantity and quality of the articles submitted for this edition, there is a “The Researcher’s Toolbox, Part II” issue on February 2011.


Peer Reviewed Research Papers

How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience

Lizzy Bleumers, Kris Naessens, An Jacobs

dint u say that: Digital Discourse, Digital Natives and Gameplay

Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang

A Design Research Approach to Developing User Innovation Workshops in Second Life

Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler

What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers

Lyn Henderson, Michael Henderson, Scott Grant, Hui Huang

Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research

Peter Leong, Samuel R. H. Joseph, Rachel Boulay

Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.

Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz

Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life

Shailey Minocha, Minh Tran, Ahmad John Reeves

eLab City: A Platform for Academic Research on Virtual Worlds

Thomas P. Novak

Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds

Christopher A. Paul

Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds

CarrieLynn D. Reinhard

Using Design-Based Research for Virtual Worlds Research Projects

Antonio Santos

Research Papers

The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education!

Shannon Bohle

Assembled (Rush to Press Papers)

Virtual Worlds, the IRB and a User’s Bill of Rights

Jeffrey M. Stanton