The JVWR, Volume 11, No. 2
Published: August 1, 2018

Issue Editors:
Angie Cox, Trident University International
Edgardo Donovan, Trident University International
Miao Feng, NORC at the University of Chicago
Felipe Nunes, Federal University of Rio Grande do Sul, Brazil
The second part of Assembled 2018 includes five studies demonstrating rigor over a vast variety of themes tethered to Virtual World use. Studying VR/AR technologies use & development, examining online storytelling forum threads in WoW, analyzing Africans’ representation in video games, investigating business and English classes’ use of Multiplayer-Online Games, and testing the use of a mixed reality environment with undergraduate special education students. This issue has been crafted to meet the expectations of researchers and practitioners.
Original Call: CfP Assembled 2018
Issue Editor Corner
Editorial
Angie Marie Cox, Edgardo Donovan, Miao Feng, Felipe Nunes
Peer Reviewed Research Papers
Dreaming the Virtual: How Lucid Dream Practice Can Inform VR Development
Kevin Healey
Virtual Sense of Community in a World of Warcraft® Storytelling Open Forum Thread
Dean Anthony Fabi Gui
Representations of Africans in Popular Video Games in the U.S
Rebecca Y. Bayeck, Tutaleni I. Asino, Patricia A. Young
Papia Bawa, Sunnie Lee Watson, William Watson
Melissa E. Hudson, Karen S. Voytecki, Guili Zhang