Assembled 2018 (Part 2)

The JVWR, Volume 11, No. 2

Published: August 1, 2018


Issue Editors:

Angie Cox, Trident University International

Edgardo Donovan, Trident University International

Miao Feng, NORC at the University of Chicago

Felipe Nunes, Federal University of Rio Grande do Sul, Brazil

The second part of Assembled 2018 includes five studies demonstrating rigor over a vast variety of themes tethered to Virtual World use. Studying VR/AR technologies use & development, examining online storytelling forum threads in WoW, analyzing Africans’ representation in video games, investigating business and English classes’ use of Multiplayer-Online Games, and testing the use of a mixed reality environment with undergraduate special education students. This issue has been crafted to meet the expectations of researchers and practitioners.

Original Call: CfP Assembled 2018


Issue Editor Corner

Editorial
Angie Marie Cox, Edgardo Donovan, Miao Feng, Felipe Nunes

Peer Reviewed Research Papers

Dreaming the Virtual: How Lucid Dream Practice Can Inform VR Development

Kevin Healey

Virtual Sense of Community in a World of Warcraft® Storytelling Open Forum Thread

Dean Anthony Fabi Gui

Representations of Africans in Popular Video Games in the U.S

Rebecca Y. Bayeck, Tutaleni I. Asino, Patricia A. Young

Gaming the Performance: Massively Multiplayer Online Games and Performance Outcomes in English and Business Courses

Papia Bawa, Sunnie Lee Watson, William Watson

Mixed-Reality Teaching Experiences Improve Preservice Special Education Students’ Perceptions of their Ability to Manage a Classroom

Melissa E. Hudson, Karen S. Voytecki, Guili Zhang