The JVWR, Volume 6, No. 2
Published: June 23, 2013

The editorial team for this issue includes:
Celeste Lovette Guichard, Savannah College of Art and Design
Laura Salciuviene, Lancaster University Management School, UK
Gary Hardee, University of Texas at Dallas, TX, USA
An important single thread runs through this issue: the exploration of artistic “process”. The importance of process in various instantiations to all of these articles renders this issue more specifically about “ars” in the Latin sense — ars being a skill or a craft that usually, but certainly not always, results in an artistic object. As Elbert Hubbard, the founder of the Arts and Crafts community of Roycroft, said, “Art is not a thing, it is a way” — it is the “way” of art in virtual worlds that we invite you to read about in the following pages.
Original Call: CfP: Arts
Managing Editor Corner
Achieving Arete: Being the Best You Can Be
Yesha Y. Sivan
Issue Editors’ Corner
Introduction: Arts in Virtual Worlds
Celeste Lovette Guichard
Peer Reviewed Research Papers
Art Medium Too: Avatar, Art, and Assemblages
Christine Liao
Heidi Dahlsveen, Catarina Carneiro de Sousa
Museum Discovery Institute: Girls Designing in Cyberspace
Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford
Ten Possible States in the Age of 3D3C Art: The
Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi
CarrieLynn D. Reinhard, Pooky Amsterdam
Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities
Marco Lüthy, Jean-Julien Aucouturier