Arts

The JVWR, Volume 6, No. 2

Published: June 23, 2013


The editorial team for this issue includes:

Celeste Lovette Guichard, Savannah College of Art and Design

Laura Salciuviene, Lancaster University Management School, UK

Gary Hardee, University of Texas at Dallas, TX, USA

An important single thread runs through this issue: the exploration of artistic “process”. The importance of process in various instantiations to all of these articles renders this issue more specifically about “ars” in the Latin sense — ars being a skill or a craft that usually, but certainly not always, results in an artistic object. As Elbert Hubbard, the founder of the Arts and Crafts community of Roycroft, said, “Art is not a thing, it is a way” — it is the “way” of art in virtual worlds that we invite you to read about in the following pages.

Original Call: CfP: Arts


Managing Editor Corner

Achieving Arete: Being the Best You Can Be

Yesha Y. Sivan

Issue Editors’ Corner

Introduction: Arts in Virtual Worlds

Celeste Lovette Guichard

Peer Reviewed Research Papers

Art Medium Too: Avatar, Art, and Assemblages

Christine Liao

Kromosomer – an Experience in Shared Creative Work and Expression

Heidi Dahlsveen, Catarina Carneiro de Sousa

Museum Discovery Institute: Girls Designing in Cyberspace

Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford

Ten Possible States in the Age of 3D3C Art: The Contil Case

Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi

Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production

CarrieLynn D. Reinhard, Pooky Amsterdam

Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities

Marco Lüthy, Jean-Julien Aucouturier