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📢 Important Note on:

Refocusing

As we enter 2022, when the “Metaverse” is blossoming in the POST COVID-19, the JVWR is going into a refocusing process that started in our open forum consultation last year. In the meantime, we are not open for new submissions — we will update the website as soon as we begin accepting papers again.

Please note – we are readjusting the backend.

Assembled 2020

The JVWR, Volume 13, No. 2-3

Published: December 22, 2020


Issue editors:

Angie Cox, Trident at American InterContinental University (Prime)

Ryan Durbin, Trident at American InterContinental University

Vernell Hall, Trident at American InterContinental University

 

JVWR Assembled 2020 presents our final contribution to a focused effort within the capacity of Virtual Worlds. This issue includes three articles covering 360 audio technologies, instructional use, and the topic of purchase intentions in Virtual Worlds. The editorial team is a perfect match of diverse perspectives and experience and, when combined, construct a splendid read for academia and practitioners.


Editor-In-Chief Corner

Welcome to the Age of 3D3C: Digital, Design, Development, Community, Creation, & Commerce

Yesha Y. Sivan

Issue Editors’ Corner

Rendering Sounds, Sales and Instructional Capabilities in a Virtual World

Angie Marie Cox

Peer Reviewed Research Papers

Virtual Goods Purchase, Game Satisfaction and Perceived Justice: An Empirical Study of Players of PVP Mobile Games

Hui Xiong, Weijie Yu

Redstone Jammin’: Conversational Analysis from a Collaborative Music-Making Activity in Minecraft

Kenneth Y. T. Lim, Lionel J. T. Lim

The Use of Ambisonic Audio to Improve Presence, Focus, and Noticing While Viewing 360 Video

Richard E. Ferdig, Karl W. Kosko, Enrico Gandolfi