As we enter 2022, when the “Metaverse” is blossoming in the POST COVID-19, the JVWR is going into a refocusing process that started in our open forum consultation last year. In the meantime, we are not open for new submissions — we will update the website as soon as we begin accepting papers again.
Please note – we are readjusting the backend.
The JVWR, Volume 13, No. 2-3
Published: December 22, 2020
Angie Cox, Trident at American InterContinental University (Prime)
Ryan Durbin, Trident at American InterContinental University
Vernell Hall, Trident at American InterContinental University
JVWR Assembled 2020 presents our final contribution to a focused effort within the capacity of Virtual Worlds. This issue includes three articles covering 360 audio technologies, instructional use, and the topic of purchase intentions in Virtual Worlds. The editorial team is a perfect match of diverse perspectives and experience and, when combined, construct a splendid read for academia and practitioners.
Welcome to the Age of 3D3C: Digital, Design, Development, Community, Creation, & Commerce
Yesha Y. Sivan
Issue Editors’ Corner
Rendering Sounds, Sales and Instructional Capabilities in a Virtual World
Angie Marie Cox
Peer Reviewed Research Papers
Virtual Goods Purchase, Game Satisfaction and Perceived Justice: An Empirical Study of Players of PVP Mobile Games
Hui Xiong, Weijie Yu
Redstone Jamminâ€™: Conversational Analysis from a Collaborative Music-Making Activity in Minecraft
Kenneth Y. T. Lim, Lionel J. T. Lim
The Use of Ambisonic Audio to Improve Presence, Focus, and Noticing While Viewing 360 Video
Richard E. Ferdig, Karl W. Kosko, Enrico Gandolfi
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