Edge

The JVWR, Volume 9, No. 3

Published: 31 December, 2016


Issue editor:

Yesha Sivan, Coller Institute of Venture, Tel Aviv University, Israel

Edge tech, usage and developments in Virtual Worlds. A collection of 5 papers which suggest new angles and unique points of view, is presented in this Edge issue. Each of these five papers pushes the boundaries of the disciplines in a different way. Together, they demonstrate the dual value of the JVWR, first as a stage to explore the future of virtual worlds (defined broadly,) and then help to shape the future of real worlds.

Original Call: CfP: Quick Turnaround Assembled 2016


Issue Editor Corner

Learning from the “Edge” of Virtual Worlds

Yesha Y. Sivan

Peer Reviewed Research Papers

Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality

Tuomas Kari

Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement

Valerie Elizabeth Barker

The Experience Machine: Existential Reflections on Virtual Worlds

Stefano Gualeni

Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation

Vittorio Marone

Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation

Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed