Category: CFPs

CfP: Impact of Immersive Environments

Call for Papers – JVWR Special issue on Impact of Immersive Environments

22-Nov-2018

The Journal of Virtual Worlds Research (http://jvwr.net/) is pleased to announce the call for a special issue on the theme of the Impact of Immersive Environments edited by:

  • Professor Michael Thomas, University of Central Lancashire, UK (Prime)
  • Dr. Tuncer Can, University of Istanbul, Turkey
  • Professor Michael Vallance, Future University, Japan

You can access this call directly through our website here.

About JVWR – the Journal of Virtual Worlds Research

Now in its 11th year, the JVWR is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Motivation and Scope

Over the last two decades research on virtual worlds and immersive environments has engaged with a wide variety of stakeholders and beneficiaries across many disciplines and fields that naturally involve high stakes, engaging with participants with learning and physical disabilities to the military, citizen democracy, and digital civics.

In this issue we want to tackle the following issues:

  • What is the usefulness of such research?
  • Who are the main beneficiaries of the research?
  • What real-world problems does the research on virtual worlds address?
  • How can the effectiveness of the research be measured, if at all?
  • Can we identify short, medium and longer term conceptions of impact?

While study and research for their own sake or for character development have been core components of many disciplines, particularly in the humanities or social sciences, the consolidation of neoliberal values in higher education has led to questions about the practical application of research and its influence on and relationship with society and stakeholders.

Specifically, in the UK the 2014 Research Excellence Framework (REF) adapted this approach to impact to help measure the real-world application of research, its public engagement, and use-value, in relation, for example, to health, the economy, society or culture. While impact has attracted much criticism and debate, it has been consolidated in the intervening period and with REF2021, the next UK Government exercise aimed at evaluating research excellence in higher education, impact, now defined as an activity that can take place both internal and external to universities, has increased its weighting in the exercise. While the impact agenda has been influential in higher education in the UK, we now find other governments and research councils around the world adopting similar definitions (e.g., Australian Research Council, Hong Kong, the AACSB in the USA).

Definitions of “impact” have proliferated alongside critique and it is important to consider the applicability of the term, as well as to reflect on how it can be shaped and defined to lead to productive and meaningful research and scholarly activity.

In terms of the REF exercises impact is defined in relation to “reach (the extent and/or diversity of the organizations, communities and/or individuals who have benefited from the impact) and significance (the degree to which the impact enriched, influenced, informed or changed the policies, practices, and understanding or awareness of organizations, communities or organizations)” (REF, 2012, p. 93).

It does not merely relate to measuring dissemination activity e.g., how many people read a book, or visited a gallery, or follow your research findings on Twitter. Rather, it relates to what measurable influence the research has had on its beneficiaries as a result of activities associated with it.

For the Economic and Social Research Council in the UK (ESRC), impact can be defined as “Academic impact”, which is the “demonstrable contribution that excellent social and economic research makes in shifting understanding and advancing scientific, method, theory and application across and within disciplines” and/or “Economic and societal impact”, which is the “demonstrable contribution that excellent social and economic research makes to society and the economy, and its benefits to individuals, organizations and/or nations” (https://esrc.ukri.org/research/impact-toolkit/what-is-impact/).

This special edition of The Journal of Virtual Worlds Research is a timely intervention into these debates in the context of educational technology and seeks to develop productive critical perspectives on impact, discussing in what ways, over what time periods and to what extent impact can be a valuable concept in this field.

Authors are invited to submit original scholarly manuscripts that will make significant contributions to the advancement of our understanding of research impact with respect to virtual worlds and immersive environments defined broadly.

We encourage transdisciplinary research as well as diverse methodological approaches and welcome both qualitative and quantitative research studies, as well as theoretical, conceptual, and empirical studies. Critical perspectives on virtual worlds research and what constitutes impact are encouraged, rather than merely small-scale experimental studies. Authors may wish to reflect on their work over a longer period of time and to produce narratives that combine findings from several studies. Meta-analyses of research in the field which adopt a longer-term perspective are also encouraged.

Possible topics include, but are not limited to:

  • Impact on disciplines (e.g., health and wellbeing, politics, psychology, medicine, arts, and humanities)
  • Impact on people (e.g., special educational needs, the disabled, migrants and refugees, children, families and parents, communities, and/or in terms of race, class, ethnicity, and sexuality)
  • Impact on tools (e.g., AR, AI, eResearch methods, robotics, mobile applications, educational resources, gamification, serious games)
  • Impact on problems (e.g., real-world challenges, citizenship, big data, pedagogical etc.)

The editors welcome efforts to define and problematize “impact” as a category for evaluating research, and articles that seek to promote transdisciplinary research on immersive and virtual worlds, nationally and internationally, in established western contexts as well as in emerging contexts in Africa, South America, the Middle East, and Asia.

Submission Instructions

The vetting process will start with a 300 word abstract leading, if invited, to a full paper submission of up to 6000 words including footnotes, references, and appendices. All submissions (abstracts and papers) should be made via the JVWR publishing system (see www.jvwr.net> About JVWR > For Authors). All submissions will be double-open reviewed. Accepted papers will be published online in Volume 12, Number 2 (2019) of the Journal.

Deadlines & timeline

  • Authors submit an abstract of 300 words with an expression of interest: January 7, 2019
  • Editors return acceptance: January 21, 2018
  • Authors submit full paper: April 1, 2019
  • Editors return peer review report: May 15, 2019
  • Authors submit a revised paper: June 1, 2019
  • Editors return final decision: July 1, 2019
  • Publication: September 2019

Biographies of Editors

Dr. Michael Thomas is Professor of Higher Education and Online Learning at the University of Central Lancashire in the UK. He has published over twenty books and special editions of peer-reviewed journals, coordinated several large-scale funded projects on immersive environments, and is the founding editor of the book series Digital Education and Learning (Palgrave).

Dr. Tuncer Can is Assistant Professor at the University of Istanbul in Turkey. His research interests are in computer-assisted learning and he’s been a partner in several EU funded projects on immersive environments and virtual worlds, particularly those involving gamification and video-based learning, including CAMELOT (2013-15) and GUINEVERE (2017-2019).

Dr. Michael Vallance is a Professor in the Department of Media Architecture (previously Director of the Center for Meta-Learning – CML) at Future University, Japan. He has a Doctorate in Education from Durham University, a Master’s Degree in Computer Assisted Learning from Stirling University, UK, and a BSc(Hons) Degree in Mechanical Engineering from the University of South Wales, UK.

More things you can do

  • Browse JVWR’s previous issues.
  • Subscribe to our mailing list (on the top left of the Journal of Virtual Worlds Research home page) to receive our news and updates (no spam guaranteed.)
  • Connect with us on twitter @TheJVWR and on our Facebook page (TheJVWR).

Thankfully,

Prof. Yesha Y. Sivan

Editor-In-Chief
The Journal of Virtual Worlds Research
www.jvwr.net

CfP: Pedagogy – Taking Stock and Looking Forward

CfP: Pedagogy – Taking Stock and Looking Forward

2-Aug-2018

Abstract submission by August 20, with publication Q4-2018

Guest editor: Kenneth Y T Lim, Nanyang Technological University, Singapore

Call for Proposals — Pedagogy in Virtual Worlds – Ten Year perspective

A special issue on pedagogy and learning in immersive environments to be led by Dr. Kenneth Y T Lim, from Nanyang Technological University, Singapore

Motivation and Scope

2019 marks the tenth anniversary of a landmark issue of the Journal of Virtual Worlds Research, which was themed on ‘Pedagogy.’ Volume 2 Number 1 of the journal was the fruition of a vision of the late Leslie Jarmon. Dr. Jarmon was a pioneer academic in the use of virtual worlds and immersive environments for learning, and the issue at the time (2009) – was the cutting edge of academic thought on what the affordances of virtual worlds are, and how they could be leveraged for learning.

Much has changed since the heady days of the late 2000s, yet many aspects have proved enduring.

This issue aims to document both the present and emerging state-of-the-art, covering the adoption, design, enaction, scaling and translation of immersive and/or mixed-reality environments for learning, and in other contexts of education.

Topics that would be of relevance to this issue include, but are not limited to:

  • The use of virtual worlds and/or immersive environments for learning
  • Mixed-modality / mixed-reality learning environments
  • Augmented reality in contexts of education
  • Virtual reality in contexts of training and/or instruction
  • Emerging research / late-breaking research on such environments with respect to learning
  • Think-pieces on the future of virtual worlds / mixed-reality environments for learning
  • The scaling of such interventions and their translation into different contexts of learning

Submission instructions

This is a 2 phase submission process: abstracts and then the full paper.
Interested authors are requested to submit a 500-word abstract by Aug. 20, 2018, via email to info@jvwresearch.org address. After review by the issue editors, authors of the accepted abstracts will be invited to submit original scholarly papers of 3000-5000 words (including footnotes, references, and appendices).
The guest editors are happy to discuss proposals for contributions, please contact Dr. Kenneth Lim at Kenneth.lim AT nie DOT edu DOT sg for questions prior to submission.

The full submissions should be made directly via the JVWR publishing system by October 20, 2018. For detailed instructions see  www.jvwr.net > About JVWR > For Authors. All submissions will be peer reviewed using the JVWR double-open policy, which means that authors do not need to anonymize their papers, and reviewers’ identity is known to authors. See more details at  JVWR site –> About JVWR –> For Authors –> Our double-Open Policy.

Deadlines & timeline

Authors submit abstracts: August 20, 2018
Editors’ decision on abstracts: August 25, 2018
Authors submit full papers: October 20, 2018
Editors return final decision after review: November 15, 2018
Authors submit final revision: November 25, 2018
Publication: December 25, 2018

Note: Call for co-editors

Potential co-editors for this special issue are invited to approach the journal editorial team (info@jvwresearch.org) with CV and a cover letter depicting your interest and background in Virtual Worlds. The co-editors assist in managing the review process, supervise the final publications, and distribute the news about the release – all using The JVWR internal state of the art publishing process.

Further Information

Please contact: info@jvwresearch.org

The Journal of Virtual Worlds Research (http://www.jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Call for Editors

Call for Editors

July 9, 2018

The JVWR (Journal of Virtual Worlds Research) is looking for a Prime Editor and optional 1-3 co-editors (you can join as a group) to lead a special issue due for publication 2018Q4.

Issue editors take full charge of one issue. They craft the call (CfP = Call for Papers), share it, solicit the papers, manage the review process, supervise the final publications, and distribute the news about the release – all using our internal state of the art publishing process.

If you have an interest and background in a specific Virtual World sub-field, as well as experience in academic editing, please send us your suggestion for a topical issue.

You will:

  • Develop a detailed call.
  • Review and decide on abstracts and full papers.
  • Coordinate with reviewers.
  • Use our publication system — extensively (be also versed with Google docs, Skype, Zoom, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as a single editor or add one or more co-editors.
  • Able to write a short intro including your view/vision/insight on the field.
  • Get the academic credit as an editor.

Read more about becoming JVWR editors on our website for issue editors page.

Motivation and Scope

The JVWR seeks to develop a special issue dedicated to an exploration of one topic as an umbrella concept of research with relations to virtual worlds.

Suggested topics may include but are not limited to the following concepts:

  • Mind
  • Autism
  • New ways of teaching
  • Psychology
  • 3D Printing
  • Simulations
  • Hardware
  • VR/AR
  • AI
  • and more…

Please reply by the end of July 2018 to info@jvwresearch.org with an academic CV and a cover letter listing your target subject, and publishing and editing experience.

If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.

Further Information

The Journal of Virtual Worlds Research (#TheJVWR) (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds research.

Subscribe to receive announcements about new calls and issues.

For additional information about the journal, please contact: info@jvwresearch.org

CfP: Assembled 2018

A Quick Turnaround Call for Papers – Assembled 2018 issue

Note: this is a good opportunity for authors for a quick turnaround of papers with February 2018 decisions and April 2018 publication.

The Journal of Virtual Worlds Research (http://www.jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearable
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues

Assembled 2010
Assembled 2011

Assembled 2012

Assembled 2013

Assembled 2014

Assembled 2015

Assembled 2016 (1)

Assembled 2016 (2)

Assembled 2017

Assembled 2018 (1)

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system (see www.jvwreserach.org > About JVWR > For Authors). All submissions will be peer reviewed. Accepted papers will be published online in the Volume 11, Number 1 (2018) of the Journal.

Deadlines and Timetable

Issue editor(s) are to be announced.
If you wish to enhance your editing experience with this quick turnaround issue – please send email request with CV to #TheJVWR coordinating editor at info@jvwresearch.org

January 30, 2018: Authors submit full paper
February 10, 2018: Editors return initial decision
March 10, 2018: Authors submit final revision
March 25, 2018: Camera ready
April 2018: Publication

Special Note:

The review phase for the Assembled 2018 made it clear that we have many good papers that deserve publishing. As we publish only 5-6 manuscripts on one issue, it was decided the the assembled 2018 will be divided into two parts.

Here is the timetable for part 2:

May 30, 2018: Authors submit full revision
July 25, 2018: Camera ready
August 2018: Publication

Further Information

Please contact: info@jvwresearch.org

CfP: General Call for Papers

The Journal of Virtual Worlds Issue ‘Assembled’

A General Call for Papers

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010
Assembled 2011

Assembled 2012

Assembled 2013

Assembled 2014

Assembled 2015

Assembled 2016 (1)

Assembled 2016 (2)

Assembled 2017

Deadlines and Timetable:

An open call – submit any time.

Further Information

* For inquiries and requests please contact: info AT Jvwresearch.com

* If you wish to be considered as an editor for an Assembled issue, please refer to “For Issue Editors” section on our website and send your suggestion with CV.

CfP: Mind

Call for Editors and Papers on “Augmented Mind”

Call for a prime editor, co-editor(s), and papers on “Augmented Mind”, for a special issue of the Journal of Virtual Worlds Research to be published 2018 Q2.

Mind issue 

The JVWR seeks to develop a special issue dedicated to an exploration of the Mindas an umbrella concept of research with relations to virtual worlds.

Suggested topics may include but are not limited to the following concepts:

  • Mindfulness
  • Flow
  • New ways of teaching
  • Psychology
  • Digital media studies
  • Games of the mind
  • Relevant hardware
  • EEG / fMRI

Call for Prime and Co- Editors:

We are looking for a prime guest editor (with potentially one co-editor) to manage the process. This is a great opportunity to influence the state of our field.

You will:

  • Develop a detailed call
  • Review and decide on abstracts and full papers
  • Coordinate reviewers
  • Use our publication system — extensively (be versed also with Google docs, Skype, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as single editor or add one or more co-editors.
  • Able to write a short intro including your view / vision / insight on the field.
  • Get the academic credit as an editor.

Please reply by August 15, 2018, to info@jvwresearch.org with an academic CV and a cover letter listing your publishing and editing experience.

If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.

Call for Papers:

For papers, kindly email your ideas on the topic, abstracts, or send us your feedback. This will also help us develop the call.

Deadlines and Timeline:

To be announced

Full papers will be reviewed by expert referees using the JVWR double-open policy. Double-open policy means that in general, authors do not need to anonymize their papers, and reviewers’ identities are also known to authors. For more details about it see JVWR site –> About JVWR –> For Authors –> Our double-Open Policy.

Further Information:

The Journal of Virtual Worlds Research (#TheJVWR) (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds research.

Subscribe to receive announcements about new calls and issues.

For additional information about the journal, please contact: info@jvwresearch.org

CfP: Assembled 2017

The Journal of Virtual Worlds Issue ‘Assembled 2017’

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010
Assembled 2011
Assembled 2012
Assembled 2013
Assembled 2014
Assembled 2015
Assembled 2016 (1)
Assembled 2016 (2)

Deadlines and Timetable:

Editors’ nomination: March 2017

Review in progress.

Publication: April May 2017

Further Information

* For inquiries and requests please contact: info AT Jvwresearch.com

* If you wish to be considered as an editor for an Assembled issue, please refer to “For Issue Editors” section on our website and send your suggestion with CV.

CfP: Mindfulness & Flow

CfP: Mindfulness & Flow

A special issue of the Journal of Virtual Worlds Research to be published 2018 Q2

Guest Editors:
TBD

 

Motivation and Scope

“Mindfulness” and “Flow” are two linked multi-discipline concepts.
JVWR seeks to develop a special issue about them.

Kindly send your feedback about topics, and/or suggest potential authors and editors to info@jvwresearch.org

This will help us develop the call.

Deadlines and Timeline

TBD

Planned publication: Q2, 2018

 

Review Process:

Full papers will be reviewed by expert referees using the JVWR double-open policy. Double-open policy means that in general, authors do not need to anonymize their papers, and reviewers’ identity is also known to authors. For more details about it see JVWR site –> About JVWR –> For Authors –> Our double-Open Policy.

Further Information

The Journal of Virtual Worlds Research (JVWR) (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Subscribe to receive announcements about new calls and issues.

For additional information about the journal, please contact: info@jvwresearch.org

CfP: Real Virtual Relationships

Call for Editors
A Special Issue on “Real Virtual Relationships”

January 2, 2017

We are looking for a prime guest editor (with potentially one or two co-editors) to manage the process for 2017, Q2. This is a great opportunity to influence the state of our field.

You will need to:

  • Be passionate about advancing research in the field
  • Issue a Call for Papers
  • Coordinate the reviewers of candidate papers.
  • Use our publication system — extensively. (Be versed also with Google docs, Skype, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as a single editor or add co-editors.
  • Able to write a short intro including your view/vision/insight on the topic.
  • Get the academic credit as an editor.
  • Choose / design the cover 🙂 (see above draft)

Please reply by Jan 31, 2017 to info@jvwresearch.org with an academic CV and a cover letter listing your publishing and editing experience.

If you have colleagues who may be interested in becoming an editor or a co-editor, please feel free to forward this call further.

Final decision about the editor will be made by end of February 2017 or earlier based on the information we get.

For more details about editors’ role and requirements see JVWR site –> About JVWR –> For Editors
Publication is planned for Q2 of 2017.

We are looking for research papers on this topic.

If you have a paper around this topic, please consider submitting it. More details about how can be found on our page For Authors. Potential authors are invited to think about the subject. An official call (CfP) will be placed by the issue editor(s), once selected.

Further Information:

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds’ research. The field of virtual worlds’ research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

For any further inquiry regarding this call, please contact: tzafnat.shpak AT jvwresearch DOT org

  • Past issues are available on our website’s special All Issues view page.

We are looking forward to your proposals for an intriguing new issue,

Prof. Yesha Y. Sivan
Editor-In-Chief

#JVWRThe Journal of Virtual Worlds Research
http://jvwresearch.org

CfP: EVE Online

CfP: EVE Online – Special Issue of the JVWR

Guest Editors:
Kelly Bergstrom (York University, Canada) & Marcus Carter (The University of Sydney, Australia)

 

The Journal of Virtual Worlds Research (JVWR) (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Breaking Conventions

EVE Online (EVE) — the space-themed massively multiplayer game released in 2003 by CCP Games — is a game with a reputation. Sometimes referred to as “Excel Online”, EVE has also become known as a game with a brutal learning cliff that is hostile to newcomers. And yet, it is also home to vibrant community of long term, dedicated players. In a number of important ways, EVE breaks from the conventions of the MMOG genre such as its single shard server, permanent death, robust in-game economy, and pervasive treachery. As a result, much of the research on other MMOGs is not necessarily applicable to this gameworld.

Motivation and Scope

For much of EVE’s history it has received little academic attention. Recent publications, including Internet Spaceships Are Serious Business (University of Minnesota Press, 2016), have only just begun to scratch the surface of EVE. This special issue of Journal of Virtual Worlds Research will serve as a collection of recent investigations into this MMOG and its community of players. Researchers currently working on EVE-related projects are invited to contribute to this special issue, to be published in Q4 2017.

Suggested topics include but are not limited to:

 

     The EVE metagame(s)

     The history of EVE and/or CCP Games

     EVE Online player communities

     EVE’s avatar creation tools

     Conflict and collaboration

     “Fun” or “play” in EVE

     EVE’s economy and/or its black/grey markets

     Methods for studying EVE

     Lessons from EVE

Authors are requested to submit an abstract of their proposed paper by May 15, 2017. Abstracts should be no longer than 500 words (references are not included in this word count). We welcome papers from a variety of disciplines and methodologies, and encourage graduate students to submit their research to this special issue. The guest editors are happy to discuss proposals for contributions, please contact Kelly Bergstrom at kellybergstrom AT gmail.com for questions prior to submission.

We are also open to alternative formats and shorter pieces such as “tales from the trenches” written from the perspective of players. Please contact the guest editors to discuss ideas for alternative submissions in advance of the abstract deadline.

Submission Instructions

Interested authors should submit a 500 word abstract by the deadline indicated below. After review by the guest editors, authors will be invited to submit original scholarly papers of up to 5000 words including footnotes, references, and appendices. Longer papers are optional and should be discussed with the issue editors. All submissions (abstracts and papers) should be made via the JVWR publishing system (see www.jvwreserach.org > About JVWR > For Authors). Accepted papers will be published online in the Volume 10, Number 4 (2017) of the Journal.

Deadlines and Timeline

Authors submit abstracts: May 15, 2017
Editors return comments on abstracts: May 30, 2017
Authors submit full papers: July 1, 2017
Editors return review report and initial decisions: September 1, 2017
Authors submit revised papers: October 1, 2017
Editors return final comments and decisions: November 1, 2017

Authors submit final versions: November 30, 2017

Publication: December 31, 2017

 

Review Process:
Abstracts will be considered by the guest editors.

Full papers will be reviewed by expert referees using the JVWR double-open policy. Double-open policy means that in general, authors do not need to anonymize their papers, and reviewers’ identity is also known to authors. For more details about see JVWR site –> About JVWR –> For Authors –> Our double-Open Policy.

Further Information

Please contact: info@jvwresearch.org