Category: CFPs

CfP: Assembled 2020

A Quick Turnaround Call for Papers – Assembled 2020 issue

Published: July 26, 2020

 
This is a good opportunity for authors seeking a quick turnaround of papers with September 2020 decisions and October 2020 publication.

 

Issue Editors: TBD

 

 

Motivation and Scope

The 2020 Assembled issue is part of the special JVWR Assembled series – a place for various papers on the topic of the journal, collected during the year, and typically published annually.

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system – see https://jvwr.net/for-authors/ for instructions. All submissions will be peer-reviewed. Accepted papers will be published online in Volume 13, Number 3 (2020) of the Journal.

Deadlines and Timetable

August 27, 2020: Authors submit full paper
September 24, 2020: Editors final decision
October 9, 2020: Authors submit final revision
October 23, 2020: Camera-ready
October 30, 2020: Publication

Possible Topics Include:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearable
  • User-generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • … and more

See past Assembled issues
Assembled 2019
Assembled 2018
…and more

Further Information

The Journal of Virtual Worlds Research (https://jvwr.net) is an online, open-access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Anything else? Please contact: [email protected]

Even as we continue to adjust to the “new normals,” we nevertheless wish you all a quick return to healthy normality.


Prof. Yesha Y. Sivan
Editor-in-Chief
 
The Journal of Virtual Worlds Research
www.jvwr.net


Call For Editors

Issue editors role includes managing the review process, supervise the final publications, and distribute the news about the release – all using our internal state of the art publishing process

If you have an interest and background in a specific Virtual World sub-field, as well as experience in academic editing, please reply not later than the end of August 2020, to [email protected] with an academic CV and a cover letter listing your target subject, and publishing and editing experience.

If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.


More Things You Can Do:

  • Visit The JVWR home page to see how to suggest a topic and become an issue editor.
  • Subscribe to our mailing list (top left of #TheJVWR home page) to receive news and updates (no spam guaranteed.)
  • Connect with us on twitter @TheJVWR and on our Facebook page (TheJVWR).

Dark Side Special Issue

Call for Papers & Editors

Published: 27 October 2019


Evils within virtual worlds

Evil – the intentions, motivations, forces or actions with malevolence, immorality, badness, wrongness, or harmfulness which are inflicted against humanity.  How do evil and darkness manifest themselves in virtual worlds? This is the topic of this special issue.

The Dark Side issue is for papers highlighting the interesting topic of how, why, and in what ways Augmented and Virtual Worlds are associated with so-called evil or wickedness or with dark intentions.

Authors and researchers keen on this subject are invited to submit directly to the ‘Dark Side’ issue and should do so by adding the words “submitted for the Dark Side” in the “Comments for Editor” on the 1st step of the submission process.

Possible topics include, but are not limited to:

  • Evil or dark behaviors
  • Concepts of evil
  • Immorality
  • Corruption
  • Malevolence
  • Motives
  • Intentions
  • Forces

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system – see https://jvwr.net/for-authors/ for instructions. All submissions will be peer-reviewed. Accepted papers will be published online in Volume 13, Number 1 (2020) of the Journal.

Deadlines and Timetable

November 15, 2019: Authors submit full papers
December 20, 2019: Editors final decision
January 25, 2020: Authors submit final revision
February 25, 2020: Camera-ready
March 2020: Publication

Login and submit here.

Editors

The JVWR (the Journal for Virtual Worlds Research) is also looking for 1-3 co-editors (you can join as a group) to lead the Dark Side issue (2020) due for publication in 2020 Q1.

The issue editors role includes assigning reviews, supporting the publication process, and communication throughout.

If you have an interest and background in this area please send your CV and supporting documents to [email protected]

Based on 10-15 submissions you will:

  • Review and decide on full papers.
  • Coordinate with reviewers.
  • Use our publication system and tools— extensively (be also versed with Google docs, Skype, Zoom, and other current tools.)
  • Be a deadline-targeted & an organized person.
  • Get academic credit as an editor.

 

Call for Reviewers

Published: 10 October 2019

Last updated: 22 October 2019

The JVWR is growing!

Due to the increasing volume of submissions to the journal, the JVWR is looking for reviewers to help the editorial team select the best academic papers for publication. We are seeking scholars interested in serving together with our volunteer editorial team.

As a reviewer, you will be asked by the issue editors to review papers and provide constructive feedback about the merits of submissions in terms of quality and contribution to the field.

The JVWR expects to receive reviews in a timely*, collegial manner, with a high level of expertise, objectivity, and insightful evaluation of the manuscripts.

Note our Double-Open policy.

Interested in becoming a reviewer?

You’ll have to be a registered member. Please register (see on the right menu) and fill in the required information.

Send an email until December 31, 2019, to [email protected], including your professional resume, academic editing experience, along with a 1-2 paragraph cover letter stating your interest in the Virtual Worlds domain.

Upon the Journal’s Editor in Chief’s decision, you will be notified of receiving the reviewer’s rights. Editors will be able now to contact you directly, based on your interests and experience.

* We request a YES or NO response as soon as possible, answering editors’ email whether you ACCEPT or DECLINE the request. If you cannot review due to time conflicts or other preoccupations, simply reply with No. No questions asked; no explanations needed. Failure to respond may cause removal from our reviewers’ list.

The benefits of being a JVWR reviewer:

  • A step for becoming a future author
  • A critical step for becoming an issue editor
  • Enjoy our Double-Open review policy – it’s a good opportunity to meet colleagues and fellow authors. See details.
  • Help the Editorial Team select high-quality academic papers for publication, thus ensuring the continuation of JVWR’s excellent reputation in the field.
  • The reviewer’s rating enables editors to select the best, quick, accurate, and knowledgeable reviewers. No one else sees this rating.
  • Get on our “Recognized Reviewers” list. See the list.
  • Receive the JVWR special appreciation certificate.

Read more

Things get better when you get involved!

CfP: Assembled 2019

A Quick Turnaround Call for Papers – Assembled 2019 issue

Published: June 24, 2019
Last updated: August 29, 2019


This is a good opportunity for authors for a quick turnaround of papers with October 2019 decisions and December 2019 publication.

Issue Editors

Angie Cox, Trident University International (Prime)

Miao Feng, NORC at the University of Chicago

Felipe Nunes, Antonio Meneghetti Faculdade, Brazil

Jason Coley, Rensselaer Polytechnic Institute, Troy NY

Motivation and Scope

The 2019 Assembled issue is part of the special JVWR Assembled series – a place for various papers, on the topic of the journal, collected during the year and published, usually, once a year.

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system – see https://jvwr.net/for-authors/ for instructions. All submissions will be peer-reviewed. Accepted papers will be published online in Volume 12, Number 3 (2019) of the Journal.

Deadlines and Timetable

September 8, 2019: Authors submit full paper
September 1, 2019: Authors submit full paper
October 1, 2019: Editors final decision
November 1, 2019: Authors submit final revision
November 25, 2019: Camera-ready
December 2019: Publication

Possible topics include:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearable
  • User-generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues

Assembled 2018 (2)

Further Information

The Journal of Virtual Worlds Research (https://jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Please contact: [email protected]

Call for Editors

Assembled 2019

Published: May 1, 2019

The JVWR (the Journal of Virtual Worlds Research) is looking for a Prime Editor and optional 1-3 co-editors (you can join as a group) to lead our next Assembled issue (2019) due for publication in 2019 Q4.

Issue editors role includes managing the review process, supervise the final publications, and distribute the news about the release – all using our internal state of the art publishing process

If you have an interest and background in a specific Virtual World sub-field, as well as experience in academic editing, please send us your suggestion for a topical issue.

Based on 10-15 submissions you will:

  • Review and decide on full papers.
  • Coordinate with reviewers.
  • Use our publication system — extensively (be also versed with Google docs, Skype, Zoom, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as a single editor or add one or more co-editors.
  • Be able to write a short intro including your view/vision/insight on the field.
  • Suggest the cover image.
  • Get academic credit as an editor.

Read more about the JVWR editors on our website here: https://jvwr.net/for-authors/

Motivation and Scope

The Assembled issue, usually published once a year, is a place for various JVWR topics related papers, mostly, collected during the preceding year.

Please reply not later than the end of May 2019, to [email protected] with an academic CV and a cover letter listing your target subject, and publishing and editing experience.

If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.

Further Information

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on one of the first steps of the submitting process.

The Journal for Virtual Worlds Research (#TheJVWR) (jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds research.

Subscribe to receive announcements about new calls and issues (top left on the JVWR homepage.)

For additional information please contact: [email protected]

CfP: Impact of Immersive Environments

Call for Papers – JVWR Special Issue


The Journal for Virtual Worlds Research (https://jvwr.net/) is pleased to announce the call for a special issue on the theme of the Impact of Immersive Environments edited by:

Professor Michael Thomas, University of Central Lancashire, UK (Prime)

Dr. Tuncer Can, University of Istanbul, Turkey

Professor Michael Vallance, Future University, Japan

You can access this call directly through our website here.

About JVWR – the Journal of Virtual Worlds Research

Now in its 11th year, the JVWR is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Motivation and Scope

Over the last two decades research on virtual worlds and immersive environments has engaged with a wide variety of stakeholders and beneficiaries across many disciplines and fields that naturally involve high stakes, engaging with participants with learning and physical disabilities to the military, citizen democracy, and digital civics.

In this issue we want to tackle the following issues:

  • What is the usefulness of such research?
  • Who are the main beneficiaries of the research?
  • What real-world problems does the research on virtual worlds address?
  • How can the effectiveness of the research be measured, if at all?
  • Can we identify short, medium and longer term conceptions of impact?

While study and research for their own sake or for character development have been core components of many disciplines, particularly in the humanities or social sciences, the consolidation of neoliberal values in higher education has led to questions about the practical application of research and its influence on and relationship with society and stakeholders.

Specifically, in the UK the 2014 Research Excellence Framework (REF) adapted this approach to impact to help measure the real-world application of research, its public engagement, and use-value, in relation, for example, to health, the economy, society or culture. While impact has attracted much criticism and debate, it has been consolidated in the intervening period and with REF2021, the next UK Government exercise aimed at evaluating research excellence in higher education, impact, now defined as an activity that can take place both internal and external to universities, has increased its weighting in the exercise. While the impact agenda has been influential in higher education in the UK, we now find other governments and research councils around the world adopting similar definitions (e.g., Australian Research Council, Hong Kong, the AACSB in the USA).

Definitions of “impact” have proliferated alongside critique and it is important to consider the applicability of the term, as well as to reflect on how it can be shaped and defined to lead to productive and meaningful research and scholarly activity.

In terms of the REF exercises impact is defined in relation to “reach (the extent and/or diversity of the organizations, communities and/or individuals who have benefited from the impact) and significance (the degree to which the impact enriched, influenced, informed or changed the policies, practices, and understanding or awareness of organizations, communities or organizations)” (REF, 2012, p. 93).

It does not merely relate to measuring dissemination activity e.g., how many people read a book, or visited a gallery, or follow your research findings on Twitter. Rather, it relates to what measurable influence the research has had on its beneficiaries as a result of activities associated with it.

For the Economic and Social Research Council in the UK (ESRC), impact can be defined as “Academic impact”, which is the “demonstrable contribution that excellent social and economic research makes in shifting understanding and advancing scientific, method, theory and application across and within disciplines” and/or “Economic and societal impact”, which is the “demonstrable contribution that excellent social and economic research makes to society and the economy, and its benefits to individuals, organizations and/or nations” (https://esrc.ukri.org/research/impact-toolkit/what-is-impact/).

This special edition of The Journal of Virtual Worlds Research is a timely intervention into these debates in the context of educational technology and seeks to develop productive critical perspectives on impact, discussing in what ways, over what time periods and to what extent impact can be a valuable concept in this field.

Authors are invited to submit original scholarly manuscripts that will make significant contributions to the advancement of our understanding of research impact with respect to virtual worlds and immersive environments defined broadly.

We encourage transdisciplinary research as well as diverse methodological approaches and welcome both qualitative and quantitative research studies, as well as theoretical, conceptual, and empirical studies. Critical perspectives on virtual worlds research and what constitutes impact are encouraged, rather than merely small-scale experimental studies. Authors may wish to reflect on their work over a longer period of time and to produce narratives that combine findings from several studies. Meta-analyses of research in the field which adopt a longer-term perspective are also encouraged.

Possible topics include, but are not limited to:

  • Impact on disciplines (e.g., health and wellbeing, politics, psychology, medicine, arts, and humanities)
  • Impact on people (e.g., special educational needs, the disabled, migrants and refugees, children, families and parents, communities, and/or in terms of race, class, ethnicity, and sexuality)
  • Impact on tools (e.g., AR, AI, eResearch methods, robotics, mobile applications, educational resources, gamification, serious games)
  • Impact on problems (e.g., real-world challenges, citizenship, big data, pedagogical etc.)

The editors welcome efforts to define and problematize “impact” as a category for evaluating research, and articles that seek to promote transdisciplinary research on immersive and virtual worlds, nationally and internationally, in established western contexts as well as in emerging contexts in Africa, South America, the Middle East, and Asia.

Submission Instructions

The vetting process will start with a 300 word abstract leading, if invited, to a full paper submission of up to 6000 words including footnotes, references, and appendices. All submissions (abstracts and papers) should be made via the JVWR publishing system (see www.jvwr.net> About JVWR > For Authors). All submissions will be double-open reviewed. Accepted papers will be published online in Volume 12, Number 2 (2019) of the Journal.

Deadlines & timeline

  • Authors submit an abstract of 300 words with an expression of interest: January 7, 2019
  • Editors return acceptance: January 21, 2018
  • Authors submit full paper: April 1, 2019
  • Editors return peer review report: May 15, 2019
  • Authors submit a revised paper: June 1, 2019
  • Editors return final decision: July 1, 2019
  • Publication: September 2019

Biographies of Editors

Dr. Michael Thomas is Professor of Higher Education and Online Learning at the University of Central Lancashire in the UK. He has published over twenty books and special editions of peer-reviewed journals, coordinated several large-scale funded projects on immersive environments, and is the founding editor of the book series Digital Education and Learning (Palgrave).

Dr. Tuncer Can is Assistant Professor at the University of Istanbul in Turkey. His research interests are in computer-assisted learning and he’s been a partner in several EU funded projects on immersive environments and virtual worlds, particularly those involving gamification and video-based learning, including CAMELOT (2013-15) and GUINEVERE (2017-2019).

Dr. Michael Vallance is a Professor in the Department of Media Architecture (previously Director of the Center for Meta-Learning – CML) at Future University, Japan. He has a Doctorate in Education from Durham University, a Master’s Degree in Computer Assisted Learning from Stirling University, UK, and a BSc(Hons) Degree in Mechanical Engineering from the University of South Wales, UK.

More things you can do

  • Browse JVWR’s previous issues.
  • Subscribe to our mailing list (on the top left of the Journal of Virtual Worlds Research home page) to receive our news and updates (no spam guaranteed.)
  • Connect with us on twitter @TheJVWR and on our Facebook page (TheJVWR).

Thankfully,

Prof. Yesha Y. Sivan

Editor-In-Chief
The Journal of Virtual Worlds Research
www.jvwr.net

Published: November 22, 2018

CfP: Pedagogy – Taking Stock and Looking Forward

Call for Proposals — Pedagogy in Virtual Worlds – Ten Year perspective

Published: August 2, 2018


Abstract submission by August 20, with publication Q4-2018

A special issue on pedagogy and learning in immersive environments to be led by Dr. Kenneth Y T Lim, from Nanyang Technological University, Singapore


Motivation and Scope

2019 marks the tenth anniversary of a landmark issue of the Journal of Virtual Worlds Research, which was themed on ‘Pedagogy.’ Volume 2 Number 1 of the journal was the fruition of a vision of the late Leslie Jarmon. Dr. Jarmon was a pioneer academic in the use of virtual worlds and immersive environments for learning, and the issue at the time (2009) – was the cutting edge of academic thought on what the affordances of virtual worlds are, and how they could be leveraged for learning.

Much has changed since the heady days of the late 2000s, yet many aspects have proved enduring.

This issue aims to document both the present and emerging state-of-the-art, covering the adoption, design, enaction, scaling and translation of immersive and/or mixed-reality environments for learning, and in other contexts of education.

Topics that would be of relevance to this issue include, but are not limited to:

  • The use of virtual worlds and/or immersive environments for learning
  • Mixed-modality / mixed-reality learning environments
  • Augmented reality in contexts of education
  • Virtual reality in contexts of training and/or instruction
  • Emerging research / late-breaking research on such environments with respect to learning
  • Think-pieces on the future of virtual worlds / mixed-reality environments for learning
  • The scaling of such interventions and their translation into different contexts of learning

Submission instructions

This is a 2 phase submission process: abstracts and then the full paper.
Interested authors are requested to submit a 500-word abstract by Aug. 20, 2018, via email to [email protected] address. After review by the issue editors, authors of the accepted abstracts will be invited to submit original scholarly papers of 3000-5000 words (including footnotes, references, and appendices).
The guest editors are happy to discuss proposals for contributions, please contact Dr. Kenneth Lim at Kenneth.lim AT nie DOT edu DOT sg for questions prior to submission.

The full submissions should be made directly via the JVWR publishing system by October 20, 2018. For detailed instructions see  www.jvwr.net > About JVWR > For Authors. All submissions will be peer reviewed using the JVWR double-open policy, which means that authors do not need to anonymize their papers, and reviewers’ identity is known to authors. See more details at  JVWR site –> About JVWR –> For Authors –> Our double-Open Policy.

Deadlines & timeline

Authors submit abstracts: August 20, 2018
Editors’ decision on abstracts: August 25, 2018
Authors submit full papers: October 20, 2018
Editors return final decision after review: November 15, 2018
Authors submit final revision: November 25, 2018
Publication: December 25, 2018

Note: Call for co-editors

Potential co-editors for this special issue are invited to approach the journal editorial team ([email protected]) with CV and a cover letter depicting your interest and background in Virtual Worlds. The co-editors assist in managing the review process, supervise the final publications, and distribute the news about the release – all using The JVWR internal state of the art publishing process.

Further Information

Please contact: [email protected]

The Journal of Virtual Worlds Research (https://jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Call for Editors

Editors for themed issues

Published: July 9, 2018


The JVWR (Journal of Virtual Worlds Research) is looking for a Prime Editor and optional 1-3 co-editors (you can join as a group) to lead a special issue.

Issue editors take full charge of one issue. They craft the call (CfP = Call for Papers), share it, solicit the papers, manage the review process, supervise the final publications, and distribute the news about the release – all using our internal state of the art publishing process.

If you have an interest and background in a specific Virtual World sub-field, as well as experience in academic editing, please send us your suggestion for a topical issue.

You will:

  • Develop a detailed call.
  • Review and decide on abstracts and full papers.
  • Coordinate with reviewers.
  • Use our publication system — extensively (be also versed with Google docs, Skype, Zoom, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as a single editor or add one or more co-editors.
  • Able to write a short intro including your view/vision/insight on the field.
  • Get the academic credit as an editor.

Read more about becoming JVWR editors on our website for issue editors page.

Motivation and Scope

The JVWR seeks to develop a special issue dedicated to an exploration of one topic as an umbrella concept of research with relations to virtual worlds.

Suggested topics may include but are not limited to the following concepts:

  • Mind
  • Autism
  • New ways of teaching
  • Psychology
  • 3D Printing
  • Simulations
  • Hardware
  • VR/AR
  • AI
  • and more…

Please reply to [email protected] with an academic CV and a cover letter listing your target subject and publishing and editing experience.

If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.

Further Information

The Journal of Virtual Worlds Research (#TheJVWR) (https://jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds research.

Subscribe to receive announcements about new calls and issues.

For additional information about the journal, please contact: [email protected]

  • See past issues on our website’s special All Issues View page.
  • We welcome you to join our Facebook.
  • Follow us @theJVWR on Twitter
  • Subscribe to JVWR mailing list (top left of https://jvwr.net)

CfP: Assembled 2018

Call for Papers

Published: January 14, 2018


A Quick Turnaround Call for Papers – Assembled 2018 issue

Note: this is a good opportunity for authors for a quick turnaround of papers with February 2018 decisions and April 2018 publication.

The Journal of Virtual Worlds Research (https://jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearable
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system (see www.jvwr.net > About JVWR > For Authors). All submissions will be peer reviewed. Accepted papers will be published online in the Volume 11, Number 1 (2018) of the Journal.

Deadlines and Timetable

Issue editor(s) are to be announced.
If you wish to enhance your editing experience with this quick turnaround issue – please send email request with CV to #TheJVWR coordinating editor at [email protected]

January 30, 2018: Authors submit full paper
February 10, 2018: Editors return initial decision
March 10, 2018: Authors submit final revision
March 25, 2018: Camera ready
April 2018: Publication

Special Note:

The review phase for the Assembled 2018 made it clear that we have many good papers that deserve publishing. As we publish only 5-6 manuscripts on one issue, it was decided the assembled 2018 will be divided into two parts.

Here is the timetable for part 2:
May 30, 2018: Authors submit full revision
July 25, 2018: Camera ready
August 2018: Publication

Further Information

Please contact: [email protected]