Effective date: November 21, 2021
JVWR (“us”, “we”, or “our”) operates the https://jvwr.net website (the “Service”).
This page informs you of our policies regarding the collection, use, and disclosure of personal data that is collected, used and/or otherwise processed by us and/or third parties acting on our behalf, when you apply for, subscribe or receive our Services.
Information Collection And Use
We collect several different types of information for various purposes to provide and improve our Services to you.You have no legal obligation to provide us with any personal information and doing it is solely based on your free will. However, without the personal information, we will not be able to provide you with our services.
Types of Data Collected
While using our Service, we may ask you to provide us with certain personally identifiable information that can be used to contact or identify you (“Personal Data”). Personally identifiable information may include, but is not limited to:
- Email address
- First name and last name
- Cookies and Usage Data
We may also collect information on how the Service is accessed and used (“Usage Data”). This Usage Data may include information such as your computer’s Internet Protocol address (e.g. IP address), browser type, browser version, the pages of our Service that you visit, the time and date of your visit, the time spent on those pages, unique device identifiers and other diagnostic data.
Tracking & Cookies Data
Cookies are files with a small amount of data which may include an anonymous unique identifier. Cookies are sent to your browser from a website and stored on your device. Tracking technologies also used are beacons, tags, and scripts to collect and track information and to improve and analyze our Service.
You can instruct your browser to refuse all cookies or to indicate when a cookie is being sent. However, if you do not accept cookies, you may not be able to use some portions of our Service.
Examples of Cookies we use:
- Session Cookies. We use Session Cookies to operate our Service.
- Preference Cookies. We use Preference Cookies to remember your preferences and various settings.
- Security Cookies. We use Security Cookies for security purposes.
Use of Data
JVWR uses the collected data for the following main purposes:
- To provide and maintain the Service
- To provide you with information about our existing and future products and services
- To allow you to participate in interactive features of our Service when you choose to do so
- To provide customer care and support
- To provide analysis or valuable information so that we can improve the Service
- To monitor the usage of the Service
- To detect, prevent and address technical issues
Transfer Of Data
Your information, including Personal Data, may be transferred to — and maintained on — computers located outside of your state, province, country or other governmental jurisdiction where the data protection laws may differ from those of your jurisdiction.
Your information will not be transferred to advertisers.
If you are located outside Israel and choose to provide information to us, please note that we transfer the data, including Personal Data, to Israel and process it there.
Disclosure Of Data
JVWR may disclose your Personal Data in the good faith belief that such action is necessary to:
- To comply with a legal obligation
- To protect and defend the rights or property of JVWR
- To prevent or investigate possible wrongdoing in connection with the Service
- To protect the personal safety of users of the Service or the public
- To protect against legal liability
Security Of Data
The security of your data is important to us, but remember that no method of transmission over the Internet, or method of electronic storage is 100% secure. While we strive to use commercially acceptable means to protect your Personal Data, we cannot guarantee its absolute security.
You may have the right to review your Personal Data that is stored in our database(s) and request to update or delete it, if it is inaccurate or incorrect, by contacting us at [email protected]. We will act in accordance with applicable law in order to comply with your request. However, we may retain certain Personal Information as deemed required by and/or as otherwise permitted by applicable law. You have the right to withdraw your consent to receive marketing materials, by pressing the “unsubscribe” instructions in the promotional communications you receive.
We may employ third-party companies and individuals to facilitate our Service (“Service Providers”), to provide the Service on our behalf, to perform Service-related services or to assist us in analyzing how our Service is used.
These third parties have access to your Personal Data only to perform these tasks on our behalf and are obligated not to disclose or use it for any other purpose.
We may use third-party Service Providers to monitor and analyze the use of our Service.
As we enter 2022, when the “Metaverse” is blossoming in the POST COVID-19, the JVWR is going into a refocusing process that started in our open forum consultation last year. In the meantime, we are not open for new submissions — we will update the website as soon as we begin accepting papers again.
Please note – we are readjusting the backend.
The JVWR, Volume 13, No. 2-3
Published: December 22, 2020
Angie Cox, Trident at American InterContinental University (Prime)
Ryan Durbin, Trident at American InterContinental University
Vernell Hall, Trident at American InterContinental University
JVWR Assembled 2020 presents our final contribution to a focused effort within the capacity of Virtual Worlds. This issue includes three articles covering 360 audio technologies, instructional use, and the topic of purchase intentions in Virtual Worlds. The editorial team is a perfect match of diverse perspectives and experience and, when combined, construct a splendid read for academia and practitioners.
Welcome to the Age of 3D3C: Digital, Design, Development, Community, Creation, & Commerce
Yesha Y. Sivan
Issue Editors’ Corner
Rendering Sounds, Sales and Instructional Capabilities in a Virtual World
Angie Marie Cox
Peer Reviewed Research Papers
Virtual Goods Purchase, Game Satisfaction and Perceived Justice: An Empirical Study of Players of PVP Mobile Games
Hui Xiong, Weijie Yu
Redstone Jammin’: Conversational Analysis from a Collaborative Music-Making Activity in Minecraft
Kenneth Y. T. Lim, Lionel J. T. Lim
The Use of Ambisonic Audio to Improve Presence, Focus, and Noticing While Viewing 360 Video
Richard E. Ferdig, Karl W. Kosko, Enrico Gandolfi
A Quick Turnaround Call for Papers – Assembled 2020 issue
Published: July 26, 2020
Issue Editors: TBD
Motivation and Scope
The 2020 Assembled issue is part of the special JVWR Assembled series – a place for various papers on the topic of the journal, collected during the year, and typically published annually.
Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system – see https://jvwr.net/for-authors/ for instructions. All submissions will be peer-reviewed. Accepted papers will be published online in Volume 13, Number 3 (2020) of the Journal.
Deadlines and Timetable
August 27, 2020: Authors submit full paper
September 24, 2020: Editors final decision
October 9, 2020: Authors submit final revision
October 23, 2020: Camera-ready
October 30, 2020: Publication
Possible Topics Include:
- 3D fun
- Mini robots
- Social networks that change our mind
- Artificial limbs
- New forms of hardware
- Augmented and mixed environments
- User-generated content
- 3D printing
- Visual data streaming
- Immersive technologies
- Shopping from home
- Projections of the real
- Wireless people
- Portable friends
- The Internet of Things
- Virtual currencies
- … and more
See past Assembled issues
The Journal of Virtual Worlds Research (https://jvwr.net) is an online, open-access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.
Anything else? Please contact: [email protected]
Even as we continue to adjust to the “new normals,” we nevertheless wish you all a quick return to healthy normality.
Prof. Yesha Y. Sivan
The Journal of Virtual Worlds Research
Call For Editors
Issue editors role includes managing the review process, supervise the final publications, and distribute the news about the release – all using our internal state of the art publishing process
If you have an interest and background in a specific Virtual World sub-field, as well as experience in academic editing, please reply not later than the end of August 2020, to [email protected] with an academic CV and a cover letter listing your target subject, and publishing and editing experience.
If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.
More Things You Can Do:
- Visit The JVWR home page to see how to suggest a topic and become an issue editor.
- Subscribe to our mailing list (top left of #TheJVWR home page) to receive news and updates (no spam guaranteed.)
- Connect with us on twitter @TheJVWR and on our Facebook page (TheJVWR).
The JVWR thanks all those who participated in the Webinar meeting on 1 July 2020 and contributed thoughts, ideas, time, and vision. We will have updates and share comments within the next several weeks.
If you want to add more ideas/comments, please do not hesitate to contact us by email.
A Few COVID-19 facts: Oil was selling at a negative price; ZOOM is valued at $50 billion — worth more than the largest 7 airlines combined, and the USA is indeed “great again” at the number of fatalities (over 100K)!
In light of the COVID-19 Black Swan, communities around the world are starting to design their role and future. The JVWR 2000-person strong community is doing the same. Our role was always to facilitate the exchange of novel ideas in the areas of virtual worlds research. The current situation behooves us to act.
On July 1st, we will be gathering over Zoom (webinar format) to strategize our role and future as a community, with an emphasis on our response to COVID-19. The meeting will commence with a presentation by Professor Yesha Sivan on the Three New Normals (3NN) model. We invite you to register to the event.
Wednesday, July 1, 2020
9 AM PST
12 PM EST
5 PM UK
Please note that if you are an editor and/or you have responded to our JVWR community call for action, you have received a personalized invitation with a separate email.
For inquiries please contact Ms. Tzafnat Shpak or email us to [email protected]
Our JVWR community is called upon to provide guidance, and we are required to collectively think and do.
Towards that end, we are launching a “call for leadership on the virtual” to jointly design and implement the measures we, as a community, and our journal should take.
Please fill out this form if you would like to join the group.
The JVWR, Volume 13, No. 1
Published: March 31, 2020
Angie Cox, Trident University International, Cypress, CA, USA, (Prime)
Felipe Becker Nunes, Antonio Meneghetti College, Santa Maria, RS – Brazil
Miao Feng, NORC at the University of Chicago, USA
Oskar Milik, Northwood University, Midland, MI, U.S.A
The Journal of Virtual World Research’s “The Dark Side” issue dives into some fascinating ideas about how evil is represented in the virtual worlds of digital games. This issue includes five articles elaborating on the motivations for evil acts and their outcomes, hostile competitiveness, classification of deviant leisure, how immoral acts are determined, and our ability to thwart these cruel activities in the virtual environments and games.
The name of this special issue, “The Dark Side” is purposeful. It takes a critical look at the things we consider evil within virtual worlds. These five manuscripts address the types of activities that constitute evil, the rationale and intentions for these actions, and the impacts of these malicious events.
When we started planning the “Dark Side of Virtual Worlds” issue last year, NO ONE IMAGINED that humanity would be in ONE OF ITS DARKEST times – the age of COVID-19. Consequently, and of special interest to our JVWR (Journal of Virtual Worlds Research) community, much of human activity, be it meeting your parents or kids, taking a course or learning a new skill, or hanging with friends or colleagues – is virtual.
Virtual technologies, theory and practice, are now core. Thus, our JVWR community is called upon to provide guidance, and we are required to collectively think and do.
Original call: Dark Side Special Issue
Rising to the Challenge of Virtual in the Age of COVID-19: The Macro Framework of Three New Normals (3NN)
Yesha Y. Sivan
Issue Editors’ Corner
Editorial – The Dark Side of Virtual Worlds
Angie Marie Cox
Peer Reviewed Research Papers
Beyond Evil and Good in Online Gaming. An Analysis of Violence in ‘Overwatch’ Between Demonization and Proactive Values
Enrico Gandolfi, Francesca Antonacci
Toxic Teammates or Obscene Opponents? Influences of Cooperation and Competition on Hostility between Teammates and Opponents in an Online Game
Dave McLean, Frank Waddell, James Ivory
Destruction as Deviant Leisure in EVE Online
The Griefer and the Stalker: Disruptive Actors in a Second Life Educational Community
Jean-Paul Lafayette DuQuette
Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability
DreamlandXR combines MUSIC + TECHNOLOGY + E-SPORTS
When: 6-10 January 2020
Where: Las Vegas
DreamlandXR features four days of top-rated XR future tech events and EDM music programming on the Las Vegas Strip during CES®.
DREAMLANDXR is dedicated to driving transformative changes in the immersive technology industry that perpetuate the expansion of the medium for both developers and consumers alike.
It’s the proving ground for transformative tech such as 5G connectivity, artificial intelligence, augmented and virtual reality, smart cities, sports, robotics and more.
CES® 2020 Is the Global Stage for Innovation
CES is the largest and most influential technology event on the planet. Every major and emerging industry is represented, the entire technology ecosystem gathered together in one place to conduct business.