Category: Assembled & General CfPs

CfP: Assembled 2020

A Quick Turnaround Call for Papers – Assembled 2020 issue

Published: July 26, 2020

 
This is a good opportunity for authors seeking a quick turnaround of papers with September 2020 decisions and October 2020 publication.

 

Issue Editors: TBD

 

 

Motivation and Scope

The 2020 Assembled issue is part of the special JVWR Assembled series – a place for various papers on the topic of the journal, collected during the year, and typically published annually.

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system – see https://jvwr.net/for-authors/ for instructions. All submissions will be peer-reviewed. Accepted papers will be published online in Volume 13, Number 3 (2020) of the Journal.

Deadlines and Timetable

August 27, 2020: Authors submit full paper
September 24, 2020: Editors final decision
October 9, 2020: Authors submit final revision
October 23, 2020: Camera-ready
October 30, 2020: Publication

Possible Topics Include:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearable
  • User-generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • … and more

See past Assembled issues
Assembled 2019
Assembled 2018
…and more

Further Information

The Journal of Virtual Worlds Research (https://jvwr.net) is an online, open-access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Anything else? Please contact: [email protected]

Even as we continue to adjust to the “new normals,” we nevertheless wish you all a quick return to healthy normality.


Prof. Yesha Y. Sivan
Editor-in-Chief
 
The Journal of Virtual Worlds Research
www.jvwr.net


Call For Editors

Issue editors role includes managing the review process, supervise the final publications, and distribute the news about the release – all using our internal state of the art publishing process

If you have an interest and background in a specific Virtual World sub-field, as well as experience in academic editing, please reply not later than the end of August 2020, to [email protected] with an academic CV and a cover letter listing your target subject, and publishing and editing experience.

If you have colleagues who may be interested in becoming editors or co-editors, please feel free to forward this call further.


More Things You Can Do:

  • Visit The JVWR home page to see how to suggest a topic and become an issue editor.
  • Subscribe to our mailing list (top left of #TheJVWR home page) to receive news and updates (no spam guaranteed.)
  • Connect with us on twitter @TheJVWR and on our Facebook page (TheJVWR).

CfP: Assembled 2019

A Quick Turnaround Call for Papers – Assembled 2019 issue

Published: June 24, 2019
Last updated: August 29, 2019


This is a good opportunity for authors for a quick turnaround of papers with October 2019 decisions and December 2019 publication.

Issue Editors

Angie Cox, Trident University International (Prime)

Miao Feng, NORC at the University of Chicago

Felipe Nunes, Antonio Meneghetti Faculdade, Brazil

Jason Coley, Rensselaer Polytechnic Institute, Troy NY

Motivation and Scope

The 2019 Assembled issue is part of the special JVWR Assembled series – a place for various papers, on the topic of the journal, collected during the year and published, usually, once a year.

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system – see https://jvwr.net/for-authors/ for instructions. All submissions will be peer-reviewed. Accepted papers will be published online in Volume 12, Number 3 (2019) of the Journal.

Deadlines and Timetable

September 8, 2019: Authors submit full paper
September 1, 2019: Authors submit full paper
October 1, 2019: Editors final decision
November 1, 2019: Authors submit final revision
November 25, 2019: Camera-ready
December 2019: Publication

Possible topics include:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearable
  • User-generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues

Assembled 2018 (2)

Further Information

The Journal of Virtual Worlds Research (https://jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Please contact: [email protected]

CfP: Assembled 2018

Call for Papers

Published: January 14, 2018


A Quick Turnaround Call for Papers – Assembled 2018 issue

Note: this is a good opportunity for authors for a quick turnaround of papers with February 2018 decisions and April 2018 publication.

The Journal of Virtual Worlds Research (https://jvwr.net) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearable
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system (see www.jvwr.net > About JVWR > For Authors). All submissions will be peer reviewed. Accepted papers will be published online in the Volume 11, Number 1 (2018) of the Journal.

Deadlines and Timetable

Issue editor(s) are to be announced.
If you wish to enhance your editing experience with this quick turnaround issue – please send email request with CV to #TheJVWR coordinating editor at [email protected]

January 30, 2018: Authors submit full paper
February 10, 2018: Editors return initial decision
March 10, 2018: Authors submit final revision
March 25, 2018: Camera ready
April 2018: Publication

Special Note:

The review phase for the Assembled 2018 made it clear that we have many good papers that deserve publishing. As we publish only 5-6 manuscripts on one issue, it was decided the assembled 2018 will be divided into two parts.

Here is the timetable for part 2:
May 30, 2018: Authors submit full revision
July 25, 2018: Camera ready
August 2018: Publication

Further Information

Please contact: [email protected]

CfP: General Call for Papers

An all-time open call

Published: June 2011. Updated: August 2018


The Journal of Virtual Worlds Research (https://jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues

Assembled 2018 (2)

Deadlines and Timetable

An open call – submit any time.

Further Information

  • For inquiries and requests please contact: [email protected]
  • If you wish to be considered as an editor for an Assembled issue, please refer to “For Issue Editors” section on our website and email us your suggestion with CV.

CfP: Assembled 2017

Call for Papers

Published: March 2017


The Journal of Virtual Worlds Research (https://jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010
Assembled 2011
Assembled 2012
Assembled 2013
Assembled 2014
Assembled 2015
Assembled 2016 (1)
Assembled 2016 (2)

Deadlines and Timetable:

Editors’ nomination: March 2017

Review in progress.

Publication: April May 2017

Further Information

  • If you wish to be considered as an editor for an Assembled issue, please refer to “For Issue Editors” section on our website and send your suggestion with CV.

CfP: Assembled 2016 Part 2

Call for papers

Published: December 2015


The Journal of Virtual Worlds Research (https://jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year (in 2016 we will experiment with two assembled issues).

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Special focus topic – Cases

We have a thirst for short papers (2000-4000 words) that describe a unique component, phenomenon, a place, a character, etc.  Such cases need to be descriptive, visual (with pictures or models) with a meaningful “conclusions and impact” section at the end. There is less need for background – just give the details of the case in a form that will entice JVWR audience to read and take lessons from.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010

Assembled 2011

Assembled 2012

Assembled 2013

Assembled 2014

Assembled 2015

Assembled 2016 (Part 1)

Deadlines and Timetable:

May 31, 2016: Authors submit full paper
June 15, 2016: Editors return initial decision

August 5, 2016: Editors return final review
August 25, 2016: Authors submit final revision
September 20, 2016: Editors submit camera ready papers

September 25, 2016: Authors approval
September 30, 2016: Publication

Further Information

Please contact: info AT Jvwresearch.com

CfP: Quick Turnaround Assembled 2016

Call for Papers

Published: October 2016


The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Note: this is a good opportunity for authors for a quick turnaround of papers with November 2016 decision on publication and January 2017 actual publication.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limps
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010
Assembled 2011
Assembled 2012
Assembled 2013
Assembled 2014
Assembled 2015

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system (see www.jvwreserach.org > About JVWR > For Authors). All submissions will be peer-reviewed. Accepted papers will be published online in Volume 9, Number 3 (2016) of the Journal.

Deadlines and Timetable

Issue editor(s) are to be announced.
If you wish to enhance your editing experience with this quick turnaround issue – please send email request to the JVWR coordinating editor tzafnat.shpak AT jvwresearch.org

  • November 25, 2016: Authors submit full paper
  • November 30, 2016: Editors return initial decision
  • December 20, 2016: Authors submit final revision
  • December 31, 2016: Camera ready
  • January 5, 2017: Publication

Further Information

Please contact: [email protected]

CfP: Assembled 2016 Part 1

Call for Papers

Published: December 12, 2015


(C) Worlds. Digital painting by Tzafnat Bekin Shpak

The Journal of Virtual Worlds Research (https://jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year (in 2016 we will experiment with two assembled issues.)

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010

Assembled 2011

Assembled 2012

Assembled 2013

Assembled 2014

Assembled 2015

Deadlines and Timetable:

January 15, 2016: Authors submit full paper – DONE

January 20, 2016: Editors return initial decision – DONE

February 25, 2016: Reviewers return final review – DONE

February 28, 2016: Editors return final review – DONE

March 25, 2016: Authors submit final revision – DONE

March 31, 2016: Camera ready papers – DONE

April 14, 2016: Publication – DONE

Further Information

Some statistics
We have reviewed 25 submissions in this batch for the Assembled issue to be published in 2016Q1. Of them:

—  5 “Accepted with revisions” papers — they will now go for further review.
— 10 “Ask for revisions” papers — the authors can submit a new version which will be considered for the next issue (~2016Q3).
— 10 “declined” papers — mostly due to lack of impact, triviality, unneeded complexity, or disconnect with the state of the art.

For inquiries and requests please contact: info AT Jvwresearch.com

CFP: SLACTIONS 2011 & Assembled (2012)

CFP: SLACTIONS 2011 & A Special Assembled Issue

This special issue will attempt to move beyond a narrow focus on specific instances of using a virtual world (Second Life) to achieve measurable results to include questions about the general effect the engagement with the virtual metaverse has on human interactions.

A part of the special issue might be devoted to papers presented at SLACTIONS 2011 on November 18, 2011. The presenters were sent the following email:

I would like to invite you now to submit a revised version of your paper for possible inclusion in an issue of the Journal of Virtual Worlds Research (http://jvwresearch.org/). If you are interested, please consider the following points during your revision:
1. Broaden the scope of your paper
Most presentations at SLACTIONS 2011 had a very narrow and largely technical focus, without considering wider implications for virtual worlds, theorizing about them, or human engagement with virtual worlds. For publication in a journal, the narrow studies of the papers have to be embedded in the wider discourses. Questions to address include ‘Why was this study conducted?’ (‘We wanted to see whether …. was possible’ is NOT enough), what was the theoretical thinking behind the study, what implications do the outcomes have for human engagement with the metaverse?
2. Lengthen the paper substantially
The papers as they were submitted are far too short. For your re-submission you will need 5000-7500 words. Please follow the journal’s requirements:
– 5000-7500 words total
– APA Style (see http://www.docstyles.com/apacrib.htm or http://www.docstyles.com/archive/apacrib.pdf)
– Complete bibliography
– Abstract (no more than 300 words) and keywords (a minimum of 3)
– Peer review requires the cover page with name and affiliation of the author(s) and the paper be submitted as separate documents.
– Only .doc or .rtf formats.
– Single-spaced
3. Write for a general audience
Users of virtual worlds have a wide variety of backgrounds. They might be interested in the points you are making, but will NOT read your paper if it contains too much technical jargon or requires detailed knowledge of e.g. physics, programming, maths, etc. Please, bear this in mind.
4. Write for the journal
Please look at the past issues and published articles of the journal. To fit into the journal, you article should be similar in style. This does NOT mean that you should copy them, BUT your article should read ‘as if it belongs’ in the journal.
5. Submission does NOT equal publication
After you submit your paper, it will undergo a blind review process. Acceptance for publication will depend on this review process, and IS NOT AUTOMATIC.
 
DEADLINE for submission of your revised paper is Monday, January 16, 2012.  –  LATE SUBMISSIONS WILL NOT BE ACCEPTED.
Please submit your revised paper to the Chair of the organizing committee for SLACTIONS 2011, David Herold (ssherold AT inet DOT polyu DOT edu DOT hk) as an email attachment.
I’m looking forward to reading your revised papers.
SLACTIONS2011-banner

Call For Papers – November 17-20 2011

SLACTIONS 2011 is an international conference held for the third time simultaneously online, and in countries around the world to engage in exchanges on the digital metaverse.

The conference focuses on the development of and human activities in the metaverse, and invites discussion of platforms as diverse as Second Life, OpenSim, World of Warcraft, Open Croquet,  Activeworlds, Sony Home, Habbo Hotel, IMVU, There, Project Wonderland, 3D web, etc., providing a forum for the user community to present and discuss innovative approaches, applications, techniques, processes, experiences and research results.

The introduction of Metaverse platforms into education, business, entertainment, etc. has come under intense scrutiny, and many articles and books have been published advocating their use. SLACTIONS 2011 is hoping to move beyond a focus on the introduction of Metaverse platforms, to a discussion of the integration and daily use of the Metaverse in offline activities, with particular regard to the effects this has on individual humans and their identity, agency, sense of community, integration into society, etc.

Scope

We are looking forward to presenting a program of presentations, videos, and posters based on the results of extensive and intensive research that conference participants can adapt to their own requirements and re-purpose for application in their own practice.

We are calling for paper and panel proposals from the full spectrum of intellectual disciplines and technological endeavours in which metaverse platforms are currently being used.

Topics covered may include but are not limited to:

– Accessibility in metaverse platforms
– Advanced scientific visualization in metaverse platforms
– Automatic content generation
– Behavioral studies in the metaverse
– Blended environments: Metaverse mixes, or the metaverse and offline society

– Combination of metaverse platforms with external systems (e-learning, ebusiness, etc.)
– Communicational paradigms in the metaverse
– Content management
– Course / materials management and the metaverses, e.g. MOODLE & SLOODLE
– Creativity, design, and arts on the metaverse
– Cultural and media study in the metaverses
– E-business and e-commerce applications
– Educational research, applications, and case studies
– Embodiment in metaverses and Gender Studies
– Formative and Summative assessment in the metaverses
– Game-based learning in the metaverse
– GIS/metaverse mash-ups
– Integration between metaverse platforms
– Language learning in the metaverses
– Machinima in the metaverse
– Nonprofit activities and fundraising
– Quantitative and qualitative research methodologies
– Social Sciences studies in or through metaverse platforms
– Space representation, use, and management in metaverses
– Using metaverse platforms for cooperation

Submissions

Authors are invited to submit an abstract of 500-600 words via the conference website (http://www.slactions.org/) including their name, contact address, and affiliation. Additionally, authors should include a note indicating what type of presentation they intend to give:

– A full paper presentation
– A shorter “work in progress” presentation

– A panel of 3-4 grouped papers (please provide a short abstract for EACH paper)
– A Poster presentation
– A Video
– A virtual workshop
 

All submissions will be subject to a double blind reviewing process. Authors of accepted abstracts are required to submit a full paper of up to 7,000 words, which will be made available to conference participants. Full papers should follow the publication guidelines of the American Psychological Association (APA 6th).

Publication Venues

All accepted, full papers will be made available to registered conference participants. Journal and/or edited volume publication will be subject to an additional rigorous blind reviewing process. The Scientific Committee will invite authors of selected full papers to provide revised and expanded versions for publication in the special issues of affiliated journals* and/or (an) edited volume(s) published with an academic publisher*.

* Negotiations with selected journals and publishers are currently underway.

Please check http://www.slactions.org regularly for further information and developments.