Category: CFPs

Call for Editors – A Special Issue on “Real Virtual Relationships”

Call for editors and papers

Published: January 2, 2017


We are looking for a prime guest editor (with potentially one or two co-editors) to manage the process for 2017, Q2. This is a great opportunity to influence the state of our field.

You will need to:

  • Be passionate about advancing research in the field
  • Issue a Call for Papers
  • Coordinate the reviewers of candidate papers.
  • Use our publication system — extensively. (Be versed also with Google docs, Skype, and other current tools.)
  • Be a deadline-targeted & taking-charge person.
  • Work as a single editor or add co-editors.
  • Able to write a short intro including your view/vision/insight on the topic.
  • Get the academic credit as an editor.
  • Choose / design the cover 🙂 (see above draft)

Please reply by Jan 31, 2017 to info@jvwresearch.org with an academic CV and a cover letter listing your publishing and editing experience.

If you have colleagues who may be interested in becoming an editor or a co-editor, please feel free to forward this call further.

Final decision about the editor will be made by end of February 2017 or earlier based on the information we get.

For more details about editors’ role and requirements see JVWR site –> About JVWR –> For Issue Editors.
Publication is planned for Q2 of 2017.

We are looking for research papers on this topic.

If you have a paper around this topic, please consider submitting it. More details about how can be found on our page For Authors. Potential authors are invited to think about the subject. An official call (CfP) will be placed by the issue editor(s), once selected.

Further Information:

The Journal of Virtual Worlds Research (http://www.jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds’ research. The field of virtual worlds’ research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

For any further inquiry regarding this call, please contact: tzafnat.shpak AT jvwresearch DOT org

We are looking forward to your proposals for an intriguing new issue,

Prof. Yesha Y. Sivan
Editor-In-Chief

#JVWRThe Journal of Virtual Worlds Research
www.jvwr.net

CfP: Assembled 2016 Part 2

Call for papers

Published: December 2015


The Journal of Virtual Worlds Research (http://www.jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year (in 2016 we will experiment with two assembled issues).

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Special focus topic – Cases

We have a thirst for short papers (2000-4000 words) that describe a unique component, phenomenon, a place, a character, etc.  Such cases need to be descriptive, visual (with pictures or models) with a meaningful “conclusions and impact” section at the end. There is less need for background – just give the details of the case in a form that will entice JVWR audience to read and take lessons from.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010

Assembled 2011

Assembled 2012

Assembled 2013

Assembled 2014

Assembled 2015

Assembled 2016 (Part 1)

Deadlines and Timetable:

May 31, 2016: Authors submit full paper
June 15, 2016: Editors return initial decision

August 5, 2016: Editors return final review
August 25, 2016: Authors submit final revision
September 20, 2016: Editors submit camera ready papers

September 25, 2016: Authors approval
September 30, 2016: Publication

Further Information

Please contact: info AT Jvwresearch.com

CfP: EVE Online

Call for a Special Issue of the JVWR


Guest Editors:
Kelly Bergstrom (York University, Canada) & Marcus Carter (The University of Sydney, Australia)

The Journal of Virtual Worlds Research (JVWR) (http://www.jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Breaking Conventions

EVE Online (EVE) — the space-themed massively multiplayer game released in 2003 by CCP Games — is a game with a reputation. Sometimes referred to as “Excel Online”, EVE has also become known as a game with a brutal learning cliff that is hostile to newcomers. And yet, it is also home to vibrant community of long term, dedicated players. In a number of important ways, EVE breaks from the conventions of the MMOG genre such as its single shard server, permanent death, robust in-game economy, and pervasive treachery. As a result, much of the research on other MMOGs is not necessarily applicable to this gameworld.

Motivation and Scope

For much of EVE’s history it has received little academic attention. Recent publications, including Internet Spaceships Are Serious Business (University of Minnesota Press, 2016), have only just begun to scratch the surface of EVE. This special issue of Journal of Virtual Worlds Research will serve as a collection of recent investigations into this MMOG and its community of players. Researchers currently working on EVE-related projects are invited to contribute to this special issue, to be published in Q4 2017.

Suggested topics include but are not limited to:

  • The EVE metagame(s)
  • The history of EVE and/or CCP Games
  • EVE Online player communities
  • EVE’s avatar creation tools
  • Conflict and collaboration
  • “Fun” or “play” in EVE
  • EVE’s economy and/or its black/grey markets
  • Methods for studying EVE
  • Lessons from EVE

Authors are requested to submit an abstract of their proposed paper by May 15, 2017. Abstracts should be no longer than 500 words (references are not included in this word count). We welcome papers from a variety of disciplines and methodologies, and encourage graduate students to submit their research to this special issue. The guest editors are happy to discuss proposals for contributions, please contact Kelly Bergstrom at kellybergstrom AT gmail.com for questions prior to submission.

We are also open to alternative formats and shorter pieces such as “tales from the trenches” written from the perspective of players. Please contact the guest editors to discuss ideas for alternative submissions in advance of the abstract deadline.

Submission Instructions

Interested authors should submit a 500 word abstract by the deadline indicated below. After review by the guest editors, authors will be invited to submit original scholarly papers of up to 5000 words including footnotes, references, and appendices. Longer papers are optional and should be discussed with the issue editors. All submissions (abstracts and papers) should be made via the JVWR publishing system (see www.jvwr.net > About JVWR > For Authors). Accepted papers will be published online in the Volume 10, Number 4 (2017) of the Journal.

Deadlines and Timeline

  • Authors submit abstracts: May 15, 2017
  • Editors return comments on abstracts: May 30, 2017
  • Authors submit full papers: July 1, 2017
  • Editors return review report and initial decisions: September 1, 2017
  • Authors submit revised papers: October 1, 2017
  • Editors return final comments and decisions: November 1, 2017
  • Authors submit final versions: November 30, 2017
  • Publication: December 31, 2017

Review Process:
Abstracts will be considered by the guest editors.

Full papers will be reviewed by expert referees using the JVWR double-open policy. Double-open policy means that in general, authors do not need to anonymize their papers, and reviewers’ identity is also known to authors. For more details about see JVWR site –> About JVWR –> For Authors –> Our double-Open Policy.

Further Information

Please contact: info@jvwresearch.org

Published: December 11, 2016

CfP: Futures

Call for papers – Futures of Real and Virtual Worlds

Published: March 10, 2015


A special exploratory issue edited by:
Yesha Sivan, Editor in Chief, the Journal of Virtual Worlds Research

The Journal of Virtual Worlds Research (http://www.jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Design the future

This call is about the future or more so “possible futures“. We are looking for reflective papers (1000-3000 words) that will describe specific angles to the real and virtual worlds.  We are exploring and defining our future. The collection of reflective futures will help us design the next 7 years of the journal.

Possible topics include, but are not limited to:

•    3D fun
•    Mini robots
•    Social networks that change our mind
•    Artificial limbs
•    New forms of hardware
•    Augmented and mixed environments
•    Wearables
•    User generated content
•    3D printing
•    Visual data streaming
•    Immersive technologies
•    Shopping from home
•    Projections of the real
•    Wireless people
•    Portable friends
•    The Internet of Things
•    Virtual currencies
•    E-readers
•    …
•    And more

Motivation & Scope

The journal, JVWR, is celebrating its 8th year anniversary in 2015. In 2015 we will also publish** the book 3D3C Platforms: Applications and Tools for Three Dimensional Platforms for Community, Creation and Commerce published by Springer, as a summary of the field’s state of the art.

In 2008, when Jeremiah Spence founded the JVWR, the excitement of flexible, user-generated world was very high. It seemed that the world of Second Life have taken years of hardware, software, and social-ware experience into a new level; that it will “change” the world. This was yet another wave of promise of virtual reality.

In 2008, users, business analysts and academics alike used to be at awe because Second Life had millions of users; commerce was done virtually; there were grievers in virtual worlds, and people could create 3D objects by themselves. In 2015, today, 7 years later, Facebook has more than 1.35 billion monthly active users*; commerce is done with a fingerprint via Apple pay; cyber criminals are attacking real companies, and people are printing their own outfits and objects.

Much has changed.  The virtual is becoming the real and the real is becoming the virtual. It seems that the term “virtual worlds” as a key term for an academic domain, does not make sense anymore.

It is time for us, as an academic journal, to take an “academic sabbatical” to define the future of our journal in light of the possible futures of both worlds (real and virtual). Of course, this will be an active Sabbatical where we try to grapple with several questions that revolve around the nature of the field, and on how we best advance it as an academic journal.

* http://www.statista.com/statistics/264810/number-of-monthly-active-facebook-users-worldwide/

** Update from October 2015: the book was published with 2016 publishing date. See the Springer page about the book.

Submission Instructions

Authors are invited to submit original scholarly papers of 1000-3000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system (see www.jvwr.net > About JVWR > For Authors). All submissions will be peer reviewed. Accepted papers will be published online in the Volume 8, Number 2 (2015) of the Journal.

Deadlines and Timeline

Authors submit full papers: June 30, 2015
Editors return review report and initial decisions: July 15, 2015
Authors submit the revised papers: September 15, 2015
Editors return final comments and decisions: September 20, 2015
Authors submit final versions: October 20, 2015
Planned Publication: October 31, 2015

Further Information

Please contact:

Yesha Sivan yesha.sivan AT jvwresearch DOT org
Tzafnat Shpak tzafnat.shpak AT jvwresearch DOT org

CfP: Quick Turnaround Assembled 2016

Call for Papers

Published: October 2016


The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Note: this is a good opportunity for authors for a quick turnaround of papers with November 2016 decision on publication and January 2017 actual publication.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year.

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limps
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010
Assembled 2011
Assembled 2012
Assembled 2013
Assembled 2014
Assembled 2015

Submission Instructions

Authors are invited to submit original scholarly papers of 3000-5000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system (see www.jvwreserach.org > About JVWR > For Authors). All submissions will be peer-reviewed. Accepted papers will be published online in Volume 9, Number 3 (2016) of the Journal.

Deadlines and Timetable

Issue editor(s) are to be announced.
If you wish to enhance your editing experience with this quick turnaround issue – please send email request to the JVWR coordinating editor tzafnat.shpak AT jvwresearch.org

  • November 25, 2016: Authors submit full paper
  • November 30, 2016: Editors return initial decision
  • December 20, 2016: Authors submit final revision
  • December 31, 2016: Camera ready
  • January 5, 2017: Publication

Further Information

Please contact: info@jvwresearch.org

CfP: Assembled 2016 Part 1

Call for Papers

Published: December 12, 2015


(C) Worlds. Digital painting by Tzafnat Bekin Shpak

The Journal of Virtual Worlds Research (http://www.jvwr.net/) is an online, open access academic journal that engages a wide spectrum of scholarship. We welcome contributions from the many disciplines and approaches that intersect with virtual worlds’ research.

Motivation and Scope

The Assembled issue is a place for various papers, on the topic of the journal – that are being collected during the year and published usually once a year (in 2016 we will experiment with two assembled issues.)

Authors who would like to submit directly to the ‘Assembled’ issue should do so by adding the words “submitted for Assembled” in the “Comments for Editor” on the 1st step of the submitting process.

Possible topics include, but are not limited to:

  • 3D fun
  • Mini robots
  • Social networks that change our mind
  • Artificial limbs
  • New forms of hardware
  • Augmented and mixed environments
  • Wearables
  • User generated content
  • 3D printing
  • Visual data streaming
  • Immersive technologies
  • Shopping from home
  • Projections of the real
  • Wireless people
  • Portable friends
  • The Internet of Things
  • Virtual currencies
  • E-readers
  • And more

See past Assembled issues:

Assembled 2010

Assembled 2011

Assembled 2012

Assembled 2013

Assembled 2014

Assembled 2015

Deadlines and Timetable:

January 15, 2016: Authors submit full paper – DONE

January 20, 2016: Editors return initial decision – DONE

February 25, 2016: Reviewers return final review – DONE

February 28, 2016: Editors return final review – DONE

March 25, 2016: Authors submit final revision – DONE

March 31, 2016: Camera ready papers – DONE

April 14, 2016: Publication – DONE

Further Information

Some statistics
We have reviewed 25 submissions in this batch for the Assembled issue to be published in 2016Q1. Of them:

—  5 “Accepted with revisions” papers — they will now go for further review.
— 10 “Ask for revisions” papers — the authors can submit a new version which will be considered for the next issue (~2016Q3).
— 10 “declined” papers — mostly due to lack of impact, triviality, unneeded complexity, or disconnect with the state of the art.

For inquiries and requests please contact: info AT Jvwresearch.com

2nd CfP: Editors for Hardware Special Issue

2nd Call for Editors:
Real Virtual Hardware

We are looking for a Prime Editor and 1-2 co-editors (you can join as a group) to lead this “Real Virtual Hardware” issue due to be published 2015Q3. If you have an interest and background in the field, as well as experience in academic editing, please send us your CV and a cover letter explaining why you are the perfect person to the task. Email the lot to info@jvwresearch.org.

These days’ news is all about technology: Apple Watch; Samsung’s Gear VR headset for smartphones; Oculus Rift acquisition by Facebook; and more. This period is therefore a timely occasion to examine the importance of Virtual Reality hardware and its current and future presence in the market.

Virtual worlds are now being augmented with hardware that includes:

We are looking for research papers on and not limited to:

  • •    Description of current and new hardware
  • •    Research on new interfaces
  • •    New market analyses that stem from new hardware
  • •    Users perception & insights
  • •    Market impacts
  • •    …
  • •    …
  • •    And more

Final decision about the editor will be made by end of October or earlier based on the information we get.

For more details about editors’ role and requirements see JVWR site –> About JVWR –> For Editors
Publication is planned for Q3 of 2015.
Potential authors are invited to think about these subjects. An official call will be placed by the issue editor, once selected.

Further Information:

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds’ research. The field of virtual worlds’ research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

For any further inquiry regarding this call, please contact: tzafnat.shpak AT jvwresearch DOT org

  • Past issues are available on our website’s special All Issues view page.

We are looking forward to your proposals for an intriguing new issue,

Prof. Yesha Y. Sivan                  Tzafnat Shpak
Editor In-Chief                            Coordinating Editor

#JVWRThe Journal of Virtual Worlds Research
http://jvwresearch.org

CfP: 3D3C Virtual Worlds – Topical Lantern Review

Call for papers

Published: March 22, 2013


Versions:

  • 07 March 2013: Save the date & a preliminary call.
  • 22 March 2013: First call. Added editors, updated name.
  • 05 May 2013: Second call.
  • 09 May 2013: Split issue call and the event call.

Deadlines and Timeline

  • March 23, 2013 – Call published
  • May 19, 2013 – Authors submit proposed extended abstract or initial papers
  • June 3, 2013 – Editors make decisions about proposals
  • August 4, 2013 – Authors submit the full paper
  • September 2, 2013 – Editors return review reports and initial decisions
  • September 29, 2013 – Authors submit the revised papers
  • November 3, 2013 – Editors return final comments and decisions
  • December 15, 2013 – ICIS JVWR workshop (Milan, Italy)
  • January 12, 2014 – Authors final submit, based on comments, directly to JVWR coordinator
  • February 16, 2014 – Publication: Q1 2014

Editors

Yesha Y. Sivan, Metaverse-Labs and The Academic College of Tel-Aviv Yaffo School of Management and Economics, Israel.

Maged N. Kamel Boulos, University of Plymouth’s Health Informatics, Devon, UK.

David Gefen, Drexel University’s LeBow College of Business, Philadelphia, PA, USA.

Abhishek Kathuria, Hong Kong University’s School of Business, Hong Kong, China.

* Lantern – see at the end of this call why we chose this image.

Motivation and Scope

The first thematic issue of our 7th year (next year) will focus on a literature review of 3D3C worlds according to specific topics. The issue will connect with our JVWR workshop in Milan, Italy, on December, 15 (as part of AIS ICIS 2013). (Submitted papers for this issue will also be invited to submit an extended chapter for  the 3D3C Handbook, to be published by Springer in 2014.)

For this issue, “topical review” means a review of corpus of knowledge on one aspect of virtual worlds. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors.

For this issue, “3D3C Worlds” is defined as a combination of four factors:

  • 3D as in the three-dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like;
  • Community as in the collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds;
  • Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement;
  • Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.)

The issue will include three sections: Applications, Technologies, and Policies, each includes several papers:

  • Applications: Medical, Commerce, Defense etc.
  • Technologies: 3D, AR, Money, etc.
  • Policies: Standards, Privacy, Taxation, Legal, etc.

We have initial submissions in the following topics:

  • Collaboration
  • Medicine
  • Learning
  • ART
  • Taxation

Possible topics include, but are not limited to:

Applications

  • Defense-related virtual worlds
  • Relations and Love and virtual worlds
  • Ambient Life
  • Music and virtual worlds
  • Virtual Worlds for Sales

Technologies

  • The state of GPU
  • Measuring virtual worlds
  • Sensors
  • Robotics
  • Virtual Worlds and mobile
  • Virtual worlds and the web  (HTML5)
  • 3D Printing

Policies

  • Economics and Virtual Worlds
  • Privacy
  • Avatar rights
  • Legal rights
  • Standards (open vs. close)

Submission Instructions

Interested authors should submit a two-page extended abstract by the deadline indicated below. Authors will then be invited to submit original scholarly papers of up to 7500 words including footnotes, references, and appendices. All submissions (abstracts and papers) should be made via the JVWR publishing system (see www.jvwresearch.org > About JVWR > For Authors). All submissions will be reviewed under our double open policy http://jvwresearch.org/index.php/2011-07-30-02-51-41/for-authors.

Accepted papers will be published in Volume 7, Number 2 (2014) of the Journal (subject to change).

Questions? email us to: info AT jvwresearch DOT org

More about JVWR

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. JVWR welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines. The JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Connection with 2013 International Conference on Information Systems (ICIS 2013)

Authors with accepted and conditional accepted papers will be invited to the JVWR yearly workshop at ICIS 2013 in Milan Italy where we will meet with the editors, fellow authors, and other JVWR community members.

p.s. Why Lantern?

The field of virtual worlds is vast, interconnected and expanding. In this issue, we take a review lantern and shed some light on some of the fields’ sides. Clearly, we will not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.

CfP: JVWR Special Issue on Arts and Virtual Worlds

Call for Papers

Published: February 4, 2013


To be edited by:

Celeste Guichard, Savannah College of Art and Design, GA, USA

Laura Salciuviene, Lancaster University Management School, UK

Gary Hardee, the University of Texas at Dallas, TX, USA

Motivation and Scope

At the end of the year (2012) we looked at all past submissions to find the best papers for the Assembled issue. We had more than 50 submissions.

Apparently, we had several unique papers connecting virtual worlds and the arts. Thus we have decided to make a special issue about “Arts and Virtual Worlds” as Volume 6 No 2 (due for publication around June 2013 — this year!)

So…

  1. We are looking for 1-2 co-editors for this issue — if you have an interest and background in the field as well as experience in academic editing please let us know by sending your CV and cover letter to tzafnat.shpak@jvwresearch.org.
  2. Current authors who have already submitted relevant papers will be notified, as their papers will start the review process.
  3. Also: if you have a ready FULL paper that you think may fit this issue please submit it ASAP (deadline: 20-Feb-2013).

New authors are invited to submit papers that are innovative, original, and contribute to the advancement of understanding of arts as it applies to virtual worlds. Papers will be considered by the Guest Editorial Board and reviewed by expert referees using our double -open policy. Double-open policy means that in general, authors do not need to anonymize their papers, and reviewers identity is also known to authors. For more details about it see JVWR site –> About JVWR –> For Authors –> Our double-Open Policy.

Submission Instructions

Authors are invited to submit full papers  via the JVWR publishing system (see www.jvwr.net> about > for authors). Accepted papers will be published online in Volume 6, Number 2 of the Journal, 2013.

Deadlines and Timeline

Please use the Journal publishing system (login at the top right of the journal site, state that your submission is for the Arts issue.)

Tentative Deadlines: (updated)

  • Authors submit full paper: 20 February, 2013
  • Editors send Reviewers’ feedback on the paper, and an indication of acceptance or rejection: 20 March 2013
  • Submission of revised paper (if necessary): 5 April 2013
  • Editors’ decision and comments for accepted papers: 20 April 2013
  • Authors Submission of final version: 5 May 2013
  • Staff editors & authors work till planned Publication Date: 15 June 2013

Further Information

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. The field of virtual worlds research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

Please contact:

Tzafnat Shpak, Coordinating Editor

tzafnat.shpak@jvwresearch.org

CFP: Enterprises Welcome Virtual Worlds

CFP: Journal of Virtual Worlds Issue on Enterprises Welcome Virtual Worlds

Call for papers on “Enterprises Welcome Virtual Worlds” in the Journal of Virtual Worlds Research.

 

A special issue edited by: Imed Boughzala, Telecom Business School, Institut Mines-Telecom, France; Gert-Jan de Vreede, The Center for Collaboration Science, University of Nebraska at Omaha, USA and Moez Limayem, Sam M. Walton College of Business, University of Arkansas, USA.

The Journal of Virtual Worlds Research – JVWR  is happy to announce this call for a special Issue number 3 of Volume 6 to be published on Q3/ 2013.

JVWR (http://jvwresearch.org) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual world research.

Motivation and Scope

Virtual worlds provide a visual window to a persistent and synthetic world inhabited by avatars that are deeply involved in social interactions, along with economic, organizational and commercial activities. They present challenges and opportunities for enterprises. Enterprises have to overcome limitations originating from sharing different physical space and opportunities while virtual worlds offer possibilities that are sometimes impossible in the real world. Today’s virtual worlds bring a variety of opportunities with respect to team collaboration, virtual project management, immersive virtual education, product marketing, simulation and design. Several companies are already using virtual worlds but others are hesitating to jump in for different reasons: technology readiness or investment, evidence of proof of value and proof of use in the field.

This special issue on “Enterprises Welcome Virtual Worlds” will highlight research that makes a significant and novel contribution in theory and practice about virtual worlds in the enterprise field domain.  We are looking for papers that provide new directions for research by examining organizational, individual/group, design, and/or social perspectives of virtual worlds in intra or inter organizational and business activities and environments. We especially welcome innovative and creative research that enables our audience to see the opportunities and obstacles offered by virtual worlds.

Authors are invited to submit original manuscripts that will make significant contributions to the advancement of our understanding of enterprise applications with virtual worlds (experiments, case studies, action research, design science, empirical investigation, comparative research, prototyping and experimental engineering emphasizing technical and methodological dimensions of virtual worlds). There are no preferred methodological stances for this special issue: it is open to qualitative and quantitative research, to research from a positivist, interpretivist, or critical perspective, to studies from the lab, from the field, or developmental in nature.

Themes and Topics of Relevance Include, but are not limited to:

– The impact of virtual world on organizational and business performance

– Success factors of virtual worlds applications

– Change management using virtual worlds

– Factors influencing virtual world adoption, adaptation, and diffusion in the field

– Introducing virtual world technologies and processes in organizations and cross organizational collaborations

– Facilitation, management and leadership styles in virtual worlds

– Skills, knowledge, and abilities to successfully work, play and learn in virtual worlds

– Creativity and innovation in virtual worlds

– Approaches and processes for repeatable tasks in virtual worlds

– Best practices, collaboration techniques, and pattern languages for virtual world processes

– Theories, guidelines and strategies for designing virtual world processes, technologies and systems

– Policies, risks and phenomena in virtual worlds

– Enhancing robustness, flexibility, and longevity of virtual world applications, processes, and technologies

– Modeling techniques and frameworks to support virtual world processes and applications

– Embedded technologies for virtual worlds

– Information access, processing, and dissemination in virtual worlds

– Collaboration and co-creation styles in virtual worlds

– Cultural perspectives on virtual worlds

– Approaches to training virtual world skills

– Serious games and Mobile learning applications

– Knowledge management through virtual worlds

– Knowledge transfer from virtual to real world

– Ethical issues surrounding virtual worlds

Submission Instructions

Authors are invited to submit original scholarly papers of up to 6000 words including footnotes, references, and appendices. Interested authors should submit a two-page extended abstract by the deadline indicated below. All submissions (abstracts and papers) should be made via the JVWR publishing system. All submissions will be reviewed in accordance with JVWR double-open policy. See details on the Journal’s site in About JVWR> For-Authors. Accepted papers will be published online in Volume 6, Number 3 (2013) of the Journal.

Deadlines and Timeline

Authors submit abstract: September 15, 2012

Editors return comments on abstracts: September 30, 2012

Authors submit full paper: March 1, 2013

Editors return review report and initial decision: May 1, 2013

Authors submit revised paper: June 1, 2013

Editors return final comments and decision: July 1, 2013

Authors submit final version: September 15, 2013

Publication: November 1, 2013

HICSS46 logo

Connection with HICSS 46: 7-10 January 2013, Grand Wailea, Maui, Hawaii

Interested authors are welcome but not required to submit papers to the  “Enterprises Welcome Virtual Worlds” minitrack at HICSS. This is a good opportunity to receive feedback and comments to enhance your paper. See original call here (PDF) or http://www.hicss.hawaii.edu.

Please Contact:

Imed Boughzala: imed.boughzala AT telecom-em.eu

Gert-Jan de Vreede: gdevreede AT mail.unomaha.edu

Moez Limayem: MLimayem AT walton.uark.edu

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