3:3 – The Researcher’s Toolbox II

Volume 3, Number 3 (2010):

The Researcher’s Toolbox, Part II

Cover-tools2-small The editorial team for this issue includes:

Jeremiah Spence, University of Texas at Austin, USA

This issue presents peer reviewed papers on research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in the academy and industry.

Peer Reviewed Research Papers

Synthesizing Presence: A Multidisciplinary Review of the Literature

Dennis Beck, Paul Fishwick, Rasha Kamhawi, Amy Jo Coffey, Julie Henderson

Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments

Mika Lehdonvirta, Vili Lehdonvirta, Akira Baba

Developing an Obesity Prevention Intervention in Virtual Worlds: The International Health Challenge in Second Life

Sameer Siddiqi, Scherezade K. Mama, Rebecca E. Lee

Research Papers

Design Principles for Doing Business on Second Life: an immersive ethnographic study

Reza Azeharie, Ravi Shankar Sharma

Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to Virtual Worlds by Means of VDCI

Mark W. Bell, Edward Castronova, Gert G. Wagner

Third Places Take First Place in Second Life: Developing a Scale to Measure the ‘Stickiness’ of Virtual World Sites.

Wade Halvorson

Methodology of a Novel Virtual Phenomenology Interview Technique

Ronald M. Knorr, Stephen C. Bronack, Deborah M. Switzer, Lienne F. Medford 

Research-in-brief papers

Virtual Worlds Come Of Age

Stuart Barnes

Summative Assessment in Second Life: A Case Study

Remy Olasoji, Stephanie Henderson-Begg

“Think Pieces”

Massively Multi-Player Online Role Playing Games: What’s the Risk?

Benjamin Sanders, Steven Furnell, Paul Dowland, Shirley Atkinson