Call for papers
Published: March 22, 2013
- 07 March 2013: Save the date & a preliminary call.
- 22 March 2013: First call. Added editors, updated name.
- 05 May 2013: Second call.
- 09 May 2013: Split issue call and the event call.
Deadlines and Timeline
- March 23, 2013 – Call published
- May 19, 2013 – Authors submit proposed extended abstract or initial papers
- June 3, 2013 – Editors make decisions about proposals
- August 4, 2013 – Authors submit the full paper
- September 2, 2013 – Editors return review reports and initial decisions
- September 29, 2013 – Authors submit the revised papers
- November 3, 2013 – Editors return final comments and decisions
- December 15, 2013 – ICIS JVWR workshop (Milan, Italy)
- January 12, 2014 – Authors final submit, based on comments, directly to JVWR coordinator
- February 16, 2014 – Publication: Q1 2014
Yesha Y. Sivan, Metaverse-Labs and The Academic College of Tel-Aviv Yaffo School of Management and Economics, Israel.
Maged N. Kamel Boulos, University of Plymouth’s Health Informatics, Devon, UK.
David Gefen, Drexel University’s LeBow College of Business, Philadelphia, PA, USA.
Abhishek Kathuria, Hong Kong University’s School of Business, Hong Kong, China.
* Lantern – see at the end of this call why we chose this image.
Motivation and Scope
The first thematic issue of our 7th year (next year) will focus on a literature review of 3D3C worlds according to specific topics. The issue will connect with our JVWR workshop in Milan, Italy, on December, 15 (as part of AIS ICIS 2013). (Submitted papers for this issue will also be invited to submit an extended chapter for the 3D3C Handbook, to be published by Springer in 2014.)
For this issue, “topical review” means a review of corpus of knowledge on one aspect of virtual worlds. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors.
For this issue, “3D3C Worlds” is defined as a combination of four factors:
- 3D as in the three-dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like;
- Community as in the collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds;
- Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement;
- Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.)
The issue will include three sections: Applications, Technologies, and Policies, each includes several papers:
- Applications: Medical, Commerce, Defense etc.
- Technologies: 3D, AR, Money, etc.
- Policies: Standards, Privacy, Taxation, Legal, etc.
We have initial submissions in the following topics:
Possible topics include, but are not limited to:
- Defense-related virtual worlds
- Relations and Love and virtual worlds
- Ambient Life
- Music and virtual worlds
- Virtual Worlds for Sales
- The state of GPU
- Measuring virtual worlds
- Virtual Worlds and mobile
- Virtual worlds and the web (HTML5)
- 3D Printing
- Economics and Virtual Worlds
- Avatar rights
- Legal rights
- Standards (open vs.
Interested authors should submit a two-page extended abstract by the deadline indicated below. Authors will then be invited to submit original scholarly papers of up to 7500 words including footnotes, references, and appendices. All submissions (abstracts and papers) should be made via the JVWR publishing system (see http://www.jvwresearch.org > About JVWR > For Authors). All submissions will be reviewed under our double open policy http://jvwresearch.org/index.php/2011-07-30-02-51-41/for-authors.
Accepted papers will be published in Volume 7, Number 2 (2014) of the Journal (subject to change).
Questions? email us to: info AT jvwresearch DOT org
More about JVWR
The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship. JVWR welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines. The JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.
Connection with 2013 International Conference on Information Systems (ICIS 2013)
Authors with accepted and conditional accepted papers will be invited to the JVWR yearly workshop at ICIS 2013 in Milan Italy where we will meet with the editors, fellow authors, and other JVWR community members.
p.s. Why Lantern?
The field of virtual worlds is vast, interconnected and expanding. In this issue, we take a review lantern and shed some light on some of the fields’ sides. Clearly, we will not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.