Category: Past Issues

9:1 – Assembled 2016 (Part 1)

Volume 9, Number 1 (2016):

Assembled 2016 (Part 1)

Assembled 2016 (1)

Issue editor: Sue Gregory, School of Education, University of New England, Australia.

This 2016 Assembled issue of the Journal of Virtual Worlds Research relates to an eclectic group of six articles covering a variety of aspects of the use of virtual worlds. Firstly presented is a short history of the virtual world economy that provides the reader with an overview of where the virtual economy began in three virtual worlds and where it is today. The second article discusses the use of non-player characters in courses and how students reacted to these. The third article relates to the use of a virtual world to provide training for office-based medical emergencies. The fourth article explores the relationship between the real and the virtual supermarkets. The fifth article looks at lighting controls used in virtual environments, and the final article is an overview of the use of cloud in connecting video games.

Original Call: CfP: Assembled 2016 Part 1

Issue Editor Corner

Editorial

Sue Gregory

Peer Reviewed Research Papers

A Brief History of Virtual Economy

Mohamed Nazir, Carrie Siu Man Lui

Put on Your Game Face: Designing the Researcher Presence in Immersive Digital Environments

Jaime Banks, Rosa Mikeal Martey 

Developing Virtual Reality Simulations for Office-Based Medical Emergencies

Alexander J. Lemheney, Ed.D., William F. Bond, M.D., Jason C. Paden, Matthew W. LeClair, M.S., Jeannine N. Miller, M.S.N., Mary T. Susko, M.H.A. 

The Relation between Customer Types in a Real Supermarket Compared to a Virtual Supermarket

Vassilis Javed Khan, Rebecca Brouwer     

Utilizing Virtual Environments for the Evaluation of Lighting Controls

Vassilis Javed Khan, Tino van de Kraan, Johan van Leest, Jon Mason, Dzmitry Aliakseyeu     

Gamecloud – A Platform for Connecting Video Games

Janne Parkkila, Kati Järvi, Timo Hynninen, Jouni Ikonen, Jari Porras

8:2 – Futures

Volume 8, Number 2 (2015):

Futures

Futures cover A4

Issue editor:

Yesha Sivan, Coller Institute of Venture, Tel Aviv University, Israel; School of Design, Hong Kong Polytechnic University, HK.

This issue presents six papers each reflecting on one angle to the future of virtual worlds: Four concrete views relating to bots, head mounted displays (HMD), neuroscience and meditation, and eSports; as well as two theoretical views relating to the focus of virtual worlds research and looking at virtual worlds as a mediator between “technology trends” and the “digital transformation of society and business.”

From the 2015 point of view: The virtual is becoming the real and the real is becoming the virtual.

Original Call: CfP: Futures

Editor in Chief Corner

Toward the Futures of Real AND Virtual Worlds

Yesha Y. Sivan

Essays

Three Real Futures for Virtual Worlds

Tom Boellstorff

Is a Technological Singularity Near Also for Bots in MMOGs?

Stefano De Paoli

Conceptualizing Factors of Adoption for Head Mounted Displays: Toward an Integrated Multi-Perspective Framework

Ibrahim Halil Yucel, Robert Anthony Edgell

Being There: Implications of Neuroscience and Meditation for Self-Presence in Virtual Worlds

Carrie Heeter, Marcel Allbritton

The eSports Trojan Horse: Twitch and Streaming Futures

Benjamin Burroughs, Paul Rama

The Metaverse as Mediator between Technology, Trends, and the Digital Transformation of Society and Business

Sven-Volker Rehm, Lakshmi Goel, Mattia Crespi

8:1 – Assembled 2015

Volume 8, Number 1 (2015):

Assembled 2015

Cover Assembled 2015

The editorial team for this issue includes:

Stephanie Blackmon, University of Oklahoma, Norman, OK, USA

Patricia Anderson, East Carolina University. Greenville, NC, USA

Virtual worlds hold a tremendous amount of potential for research, education, and interaction. While the literature available on virtual worlds has increased over the years, there are still unexplored arenas as well as areas that require further conversation and investigation. Some of us are continuing to develop our avatars and hone our skills in virtual worlds, while  others are finding new ways to leverage the openness of these environments via unexplored opportunities within the virtual world.

This Assembled 2015 issue contains selected peer-reviewed articles that start, and in some cases continue, discussions about the vastness and versatility of virtual worlds.

Original Call: CFP: General Call for Papers

Editor in Chief Corner

Possible Futures
Yesha Y. Sivan

Peer Reviewed Research Papers

Alexandria – A Virtual Repository of Knowledge

Joseph Michael Graham, Eva Comaroski


From Voxel Vistas: Place-Making in Minecraft

Tyler Quiring


Lessons from Recruiting Second Life Users with Chronic Medical Conditions: Applications for Health Communications

Jodi Swicegood, Saira Haque


Professors and Virtual World Professionalism: A Qualitative Study

Stephanie J Blackmon


The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)

Thomas Photiadis, Nicos Souleles


Gaming Experience and Spatial Learning in a Virtual Morris Water Maze

Suzanne de Castell, Jennifer Jenson, Hector Larios

 

7:3 – Lantern – part 2

Volume 7, Number 3 (2014):

Lantern (part 2)

Lantern2 issue cover

The editorial team for this issue includes:

Yesha Sivan, Metaverse-Labs Ltd, Tel Aviv-Yaffo Academic College, Israel

Abhishek Kathuria, The University of Hong Kong

David Gefen, Drexel University, Philadelphia, PA, USA

Maged Kamel Boulos, University of Plymouth, Devon, UK

In this issue, we take a review lantern and shed some light on some of this field’s aspects. Clearly, we do not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.

The third thematic issue of JVWR 7th year (2014) focuses on a literature review of 3D3C worlds according to specific topics such as Law, Taxation, Medical, Education, Money and more. The Lantern issue is published in two parts: Part 1 on Q1/2014 & Part 2 on Q3/2014.

Original Call: CfP: 3D3C Virtual Worlds – Topical Lantern Review

 Issue Editors’ Corner

Taking a Broader View by Looking Deeper

Yesha Y. Sivan 

Peer Reviewed Research Papers

Virtual Worlds Enabling Distributed Collaboration

Marko Hakonen, Petra M. Bosch-Sijtsema
 

Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming from and Where Does the Industry Stand?

Ruy Alberto Valdes-Benavides, Paula Lourdes Hernandez-Verme

Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems

António Correia, Fernando Cassola, Diogo Azevedo, André Pinheiro, Leonel Morgado, Paulo Martins, Benjamim Fonseca, Hugo Paredes

Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds

Rui Filipe Antunes, Frederic Fol Leymarie, William Latham

Fostering Team Creativity in Virtual Worlds

Pekka Alahuhta, Emma Nordbäck, Anu Sivunen, Teemu Surakka

Finding Healthcare Support in Online Communities: An Exploration of the Evolution and Efficacy of Virtual Support Groups

Donna Z. Davis, Willemien Calitz

7:2 – Assembled 2014

Volume 7, Number 2 (2014):

Assembled 2014

JVWR-Assembled2014-Cover

The editorial team for this issue includes:

Samuel Cruz-Lara – LORIA (UMR 7503) CNRS – INRIA, Université de Lorraine, France
Sue Gregory – University of New England, Australia
Suely Fragoso – Federal University of Rio Grande do Sul, Brazil
Urs-Vito Albrecht – Braunschweig University & Hannover Medical School, Germany
Christopher Lueg – University of Tasmania, Australia

The six papers in this issue demonstrate some of JVWR goals. They are pushing our thinking about both the virtual and the real, they are presenting “new” academic science that go beyond the trivial, and they are taking a stand about the world. We encourage authors to follow the diverse models presented here.

Original Call: CFP: General Call for Papers

Editor In-Chief Corner

Impacting the Real Future via the Virtual Present

Yesha Y Sivan

Peer Reviewed Research Papers

Distributed Immersive Participation as Crowd-Sensing in Culture Events

Theo Kanter, Rahim Rahmani, Jamie Walters, Willmar Sauter

A Multi-faceted Approach to Anonymity Online: Examining the Relations between Anonymity and Antisocial Behavior

Rebecca Chui

Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration

Austin Tate, Jeffrey T Hansberger, Stephen Potter, Gerhard Wickler     

Virtually Friends: An Exploration of Friendship Claims and Expectations in Immersive Virtual Worlds

Brooke Foucault Welles, Tommy Rousse, Nick Merrill, Noshir Contractor     

Using 3D Virtual Standardized Patients to Teach Motivational Interviewing

Margaret Czart     

White Man’s Virtual World: A Systematic Content Analysis of Gender and Race in Massively Multiplayer Online Games

T. Franklin Waddell, James D. Ivory, Rommelyn Conde, Courtney Long, Rachel McDonnell

7:1 – Lantern – part 1

Volume 7, Number 1 (2014):

Lantern (part 1)

Lantern issue part 1

The editorial team for this issue includes:

Yesha Sivan, Metaverse-Labs Ltd, Tel Aviv-Yaffo Academic College, Israel

Abhishek Kathuria, The University of Hong Kong

David Gefen, Drexel University, Philadelphia, PA, USA

Maged Kamel Boulos, University of Plymouth, Devon, UK

In this issue, we take a review lantern and shed some light on some of this field’s aspects. Clearly, we do not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.

The first thematic issue of JVWR 7th year (2014) focuses on a literature review of 3D3C worlds according to specific topics such as Law, Taxation, Medical, Education, Money and more. The Lantern issue is published in two parts: Part 1 on Q1/2014 & Part 2 on Q3/2014.

Original Call: CfP: 3D3C Virtual Worlds – Topical Lantern Review

 Issue Editors’ Corner

Taking a Broader View by Looking Deeper

Yesha Y Sivan 

Peer Reviewed Research Papers

Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction

Dennis Beck, Ross Perkins

The Aspatial Economics of Virtual Worlds

Edward Heath Robinson

Privacy in Virtual Worlds: A US Perspective

Jeannie Pridmore, John Overocker

Overview: Virtual Reality in Medicine

Claudio Pensieri, Maddalena Pennacchini

Taxation of Virtual World Economies: A Review of the Current Status

Jamie S. Switzer, Ralph V. Switzer 

Linguistic and Multilingual Issues in Virtual Worlds and Serious Games: A General Review

Samuel Cruz-Lara, Alexandre Denis, Nadia Bellalem

6:3 – Legal and Governance Challenges

Volume 6, Number 3 (2013):

Legal and Governance Challenges

The editorial team for this issue includes:

Melissa de Zwart, University of Adelaide, Australia

Dan Hunter, QUT Law School, Australia

Greg Lastowka, Rutgers University, USA

The articles in this issue “Legal and Governance Challenges” reflect a range of voices in virtual world scholarship and we hope that they inspire, provoke and facilitate a range of responses. In this way we can further the work begun a decade ago by a handful of brave (and reckless) scholars, who can now proudly label their work as “scholarship of virtual worlds”. We look forward to continuing the conversation in-world, online and even face to face.

Original Call: CFP: Law and Virtual Worlds

Managing Editor Corner

What Should Atomic and BITonic Learn from Each Other?
Yesha Sivan

Issue Editors’ Corner

Editorial
Melissa de Zwart, Dan Hunter, Greg Lastowka

Peer Reviewed Research Papers

Authorship in Virtual Worlds: Author’s Death to Rights Revival?

Sergio Roncallo-Dow, Enrique Uribe-Jongbloed, Kim Barker, Tobias M Scholz

Evaluating Consent and Legitimacy Amongst Shifting Community Norms: an EVE Online Case Study

Nicolas Suzor, Darryl Woodford

The Iron Law

William Sims Bainbridge

Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering

Michael P. Bombace   

Dutch Supreme Court 2012: Virtual theft ruling a one-off or first in a series?

Arno R. Lodder

Magic Modders: Alter Art, Ambiguity, and the Ethics of Prosumption

Aaron Trammell

6:2 – Arts

Volume 6, Number 2 (2013):

Arts

JVWR Cover for Arts issue, June 2013 The editorial team for this issue includes:

Celeste Lovette Guichard, Savannah College of Art and Design

Laura Salciuviene, Lancaster University Management School, UK

Gary Hardee, University of Texas at Dallas, TX, USA

An important single thread runs through this issue: the exploration of artistic “process”. The importance of process in various instantiations to all of these articles renders this issue more specifically about “ars” in the Latin sense — ars being a skill or a craft that usually, but certainly not always, results in an artistic object. As Elbert Hubbard, the founder of the Arts and Crafts community of Roycroft, said, “Art is not a thing, it is a way” — it is the “way” of art in virtual worlds that we invite you to read about in the following pages.

Original Call: CFP: Arts

Managing Editor Corner

Achieving Arete: Being the Best You Can Be

Yesha Y. Sivan

Issue Editors’ Corner

Introduction: Arts in Virtual Worlds
Celeste Lovette Guichard

Peer Reviewed Research Papers

Art Medium Too: Avatar, Art, and Assemblages

Christine Liao

Kromosomer – an Experience in Shared Creative Work and Expression

Heidi Dahlsveen, Catarina Carneiro de Sousa

Museum Discovery Institute: Girls Designing in Cyberspace

Suzanne Kolodziej, Margaret Corbit, Jennifer Wofford

Ten Possible States in the Age of 3D3C Art: The Contil Case

Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi

Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production

CarrieLynn D. Reinhard, Pooky Amsterdam

Content Management for the Live Music Industry in Virtual Worlds: Challenges and Opportunities

Marco Lüthy, Jean-Julien Aucouturier

6:1 – The Metaverse Assembled (2013)

Volume 6, Number 1 (2013):

The Metaverse Assembled (2013)

The Metaverse Assembled 2013 issue cover

Cover: Nelson Fernandes

The editorial team for this issue includes:

Leonel Morgado, INESC TEC (formerly INESC Porto), UTAD – University of Trás-os-Montes Alto Douro
Nelson Zagalo, University of Minho, Portugal

In this issue you will find selected papers from Slactions 2012 as well as other papers from 2012.

Papers about: Language Learning Anxiety, Management Practice in virtual worlds (AKA vManagement), Weight Management for Young People, The Effect of Group Influence on Individual Choices (recap of the Asch’s 1951 experiment), Technical setup of OpenSimulator, and Virtual Archaeology.

Original Call: CFP: General Call for Papers

Managing Editor Corner

Welcome to the First Issue of 2013
Yesha Y. Sivan

Research Papers

Language Learning in Virtual Worlds: The Role of Foreign Language and Technical Anxiety

Scott John Grant, Hui Huang, Sarah E. Pasfield-Neofitou

vManagement: Initial Exploration of Management Practice

Susan Wurtz, Dale Cyphert, Leslie K. Duclos

Virtual Worlds as a Tool to Facilitate Weight Management for Young People

Michael James Taylor, Dave Taylor, Myutan Kulendran, Paul Gately, Ara Darzi

Do As We Do, Not As You Think: The Effect of Group Influence on Individual Choices in a Virtual Environment

Rebecca Rayburn-Reeves, Jennifer Wu, Sara Wilson, Beth Kraemer, and Philipp Kraemer

Architecting Scalable Academic Virtual World Grids: A Case Utilizing OpenSimulator

Charles J. Lesko, Yolanda A. Hollingsworth

Virtual Archaeology in Second Life and OpenSimulator

Luís Miguel Sequeira, Leonel Morgado

 

5:3 – Managerial and Commercial Applications

Volume 5, Number 3 (2012):

Managerial and Commercial Applications

Managerial and Commercial Applications Cover The editorial team for this issue includes:

Shu Schiller, Wright State University, USA
Brian Mennecke, Iowa State University, USA
Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA

This special issue on “managerial and commercial applications” of virtual worlds aims to highlight research that makes a significant and novel contribution in theory and practice about virtual worlds in the business domain. Through the business lens, virtual worlds are often perceived to be promising yet risky and exciting yet formidable for the use and management of individual and collaborative work.

Original Call: CFP: Managerial and Commercial Applications

Managing Editor Corner

From Orlando to Milan: Virtual Worlds Business Disillusionment
Yesha Y. Sivan

Research Papers

Time for a Post-Mortem?: Business Professionals’ Perspectives on the Disillusionment of Virtual Worlds
Patrick J. Bateman, Jacqueline C. Pike, Nicholas Berente, Sean Hansen


Training Evaluation in Virtual Worlds: Development of a Model
Richard N. Landers, Rachel C. Callan


Avatar Identification on a 3D Commercial Website: Gender Issues
Ingrid Poncin, Marion Garnier

Assembled (Rush to Press Papers)

Does Loving an Avatar Threaten Real Life Marriage?
Richard A Kolotkin, Maggie M Williams, Casey Lloyd, Earnest W Hallford


The Cowl Makes the Monk: How Avatar Appearance and Role Labels Affect Cognition in Virtual Worlds
Jorge Peña, Matthew S McGlone, Joseph Sanchez

“Think Pieces”

A Cross-Case Analysis of Possible Facial Emotion Extraction Methods that Could Be Used in Second Life – Pre Experimental Work
Shahnaz Kamberi