CFP: MPEG-V and Other Standards

CFP: MPEG-V and Other Standards

Call for Papers on “Standards for Virtual Worlds” in The Journal of Virtual World Research

A special Issue edited by Jean H.A. Gelissen, Philips Research, Netherlands, Marius Preda, Institut TELECOM, France, Samuel Cruz-Lara, LORIA / INRIA Nancy Grand Est, France, Yesha Sivan, Metaverse Labs and the Academic College of Tel Aviv-Yaffo, Israel.

The Journal of Virtual World Research is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. The field of virtual world research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

While the notion of virtual worlds in an evolving concept, to provide a base to build upon, we consider virtual worlds to be computer-based simulated environment where users interact with other users through graphic or textual representations of themselves utilizing textual chat, voice, video or other forms of communication. The term virtual worlds includes, is similar to, or is synonymous to the terms of virtual reality, virtual space, data-scape, metaverse, virtual environment, massively multiplayer online games, collaborative virtual environments, and immersive virtual environments.

After several issues addressing the technological, societal and economic aspects of Virtual Worlds, JVWR is calling for contributions related to standards, “formalized by standardization bodies” or “de facto ones”, that have or may have an impact in the large deployment of VW services, applications and products. Recent examples are the MPEG-V standard (, published by ISO in 2011 and addressing interoperability of virtual objects and avatars and Web3D technologies for Real-Time 3D Communication (

Authors are invited to submit their work, under the form of short paper for blind reviewed by the international Program Committee. The papers must be innovative, original, and contribute to the advancement of understanding virtual worlds related standard technologies. Topics of interest include (but are not limited to):

  • User Interfaces to access and manipulate objects in virtual worlds
  • Money and solutions for virtual trading with real economical impact
  • User Identity
  • Scalability with respect to the number of concomitant users and complexity of virtual worlds
  • Dependency
  • Communication protocols and interchange media formats
  • Cross-platform and multi-platform access to virtual worlds
  • Multilinguality and e-inclusion

Submission instructions

Authors are invited to submit papers of up to 5 pages in PDF format via the JVWR Submission Site. Upon acceptance, the final revised paper is required also in electronic form. Accepted papers will be published online in the Volume 4, Number 2 of the Journal.


  • 30 March: submission of one page abstract
  • 15 April: reviewers’ feedback on the abstract
  • 30 May: deadline for full paper
  • 15 June: reviewers’ decision and comments for accepted papers
  • 30 June: submission of final version
  • 15 July: publication