March 18-22, 2017: IEEE Virtual Reality 2017, Los Angeles, CA, USA

The organizers of VR 2017 strongly believe that the free exchange of ideas is vital to our discipline. We wholeheartedly support IEEE president Karen Bartleson’s statement that “science, engineering – and humanity – prosper where there is freedom of movement, association, and communication.” Any authors who are impacted by the recent travel restrictions to the United States are encouraged to contact the general chairs so that arrangements can be made for an alternative form of presentation.

Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics:

  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • 3D interaction for VR/AR/MR
  • 3D selection and 3D manipulation
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Interactive storytelling in 360° videos

More details and further reading can be found on IEEE website.